c1_unity/Assets/XLua/Gen/BF_GameConstWrap.cs
2023-04-03 11:04:31 +08:00

130 lines
4.3 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class BFGameConstWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(BF.GameConst);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 9, 2, 2);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DESIGN_RESOLUTION_WIDTH", BF.GameConst.DESIGN_RESOLUTION_WIDTH);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DESIGN_RESOLUTION_HEIGHT", BF.GameConst.DESIGN_RESOLUTION_HEIGHT);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BIG_TEXTURE_WIDTH", BF.GameConst.BIG_TEXTURE_WIDTH);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BIG_TEXTURE_HEIGHT", BF.GameConst.BIG_TEXTURE_HEIGHT);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "EDITOR_MODE", BF.GameConst.EDITOR_MODE);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DEBUG", BF.GameConst.DEBUG);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "USE_AB", BF.GameConst.USE_AB);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "SKIP_VERSION", BF.GameConst.SKIP_VERSION);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "C_FREE_CHAR", _g_get_C_FREE_CHAR);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "C_CONFIG_CHAR", _g_get_C_CONFIG_CHAR);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "C_FREE_CHAR", _s_set_C_FREE_CHAR);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "C_CONFIG_CHAR", _s_set_C_CONFIG_CHAR);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "BF.GameConst does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_C_FREE_CHAR(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.Push(L, BF.GameConst.C_FREE_CHAR);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_C_CONFIG_CHAR(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.Push(L, BF.GameConst.C_CONFIG_CHAR);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_C_FREE_CHAR(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.GameConst.C_FREE_CHAR = (char[])translator.GetObject(L, 1, typeof(char[]));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_C_CONFIG_CHAR(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.GameConst.C_CONFIG_CHAR = (char[])translator.GetObject(L, 1, typeof(char[]));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}