28 lines
635 B
C#
28 lines
635 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using System;
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namespace BF
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{
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public class UIDragEvent : UITouchEvent, IDragHandler
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{
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public void OnDrag(PointerEventData eventData)
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{
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if (!enable)
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{
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return;
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}
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if (currentPointerId != eventData.pointerId)
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{
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return;
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}
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if (luaFunc != null)
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{
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luaFunc((int)UITouchEventType.Drag, eventData.position.x, eventData.position.y);
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}
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}
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}
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}
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