16 lines
302 B
C#
16 lines
302 B
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System;
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namespace BFEditor.Resource
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{
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public class UIBrightDynamicGUI : ShaderGUI
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{
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float brightness;
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public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
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{
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}
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}
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}
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