26 lines
589 B
C#
26 lines
589 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace BFEditor.Resource
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{
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public class ShakeDependenciesChecker:BaseDependenciesChecker
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{
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public override string GetCheckerName()
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{
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return "shake";
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}
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public override string GetCheckPathPrefix()
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{
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return "arts/shake/";
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}
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public override string[] GetWhitePath()
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{
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string[] whitePath = {
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"arts/shader",
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};
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return whitePath;
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}
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}
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} |