334 lines
13 KiB
C#
334 lines
13 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineSpriteMaskWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.SpriteMask);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 8, 8);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "frontSortingLayerID", _g_get_frontSortingLayerID);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "frontSortingOrder", _g_get_frontSortingOrder);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "backSortingLayerID", _g_get_backSortingLayerID);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "backSortingOrder", _g_get_backSortingOrder);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "alphaCutoff", _g_get_alphaCutoff);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "sprite", _g_get_sprite);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "isCustomRangeActive", _g_get_isCustomRangeActive);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "spriteSortPoint", _g_get_spriteSortPoint);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "frontSortingLayerID", _s_set_frontSortingLayerID);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "frontSortingOrder", _s_set_frontSortingOrder);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "backSortingLayerID", _s_set_backSortingLayerID);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "backSortingOrder", _s_set_backSortingOrder);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "alphaCutoff", _s_set_alphaCutoff);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "sprite", _s_set_sprite);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "isCustomRangeActive", _s_set_isCustomRangeActive);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "spriteSortPoint", _s_set_spriteSortPoint);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new UnityEngine.SpriteMask();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SpriteMask constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_frontSortingLayerID(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.frontSortingLayerID);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_frontSortingOrder(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.frontSortingOrder);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_backSortingLayerID(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.backSortingLayerID);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_backSortingOrder(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.backSortingOrder);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_alphaCutoff(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.alphaCutoff);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_sprite(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.sprite);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_isCustomRangeActive(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isCustomRangeActive);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_spriteSortPoint(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.spriteSortPoint);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_frontSortingLayerID(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.frontSortingLayerID = LuaAPI.xlua_tointeger(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_frontSortingOrder(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.frontSortingOrder = LuaAPI.xlua_tointeger(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_backSortingLayerID(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.backSortingLayerID = LuaAPI.xlua_tointeger(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_backSortingOrder(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.backSortingOrder = LuaAPI.xlua_tointeger(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_alphaCutoff(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.alphaCutoff = (float)LuaAPI.lua_tonumber(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_sprite(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.sprite = (UnityEngine.Sprite)translator.GetObject(L, 2, typeof(UnityEngine.Sprite));
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_isCustomRangeActive(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.isCustomRangeActive = LuaAPI.lua_toboolean(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_spriteSortPoint(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.SpriteMask gen_to_be_invoked = (UnityEngine.SpriteMask)translator.FastGetCSObj(L, 1);
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UnityEngine.SpriteSortPoint gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.spriteSortPoint = gen_value;
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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