c1_unity/Assets/XLua/Gen/UnityEngine_SnappingWrap.cs
2023-04-03 11:04:31 +08:00

138 lines
4.4 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineSnappingWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Snapping);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Snap", _m_Snap_xlua_st_);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.Snapping does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Snap_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
float _val = (float)LuaAPI.lua_tonumber(L, 1);
float _snap = (float)LuaAPI.lua_tonumber(L, 2);
var gen_ret = UnityEngine.Snapping.Snap( _val, _snap );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector2>(L, 1)&& translator.Assignable<UnityEngine.Vector2>(L, 2))
{
UnityEngine.Vector2 _val;translator.Get(L, 1, out _val);
UnityEngine.Vector2 _snap;translator.Get(L, 2, out _snap);
var gen_ret = UnityEngine.Snapping.Snap( _val, _snap );
translator.PushUnityEngineVector2(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.SnapAxis>(L, 3))
{
UnityEngine.Vector3 _val;translator.Get(L, 1, out _val);
UnityEngine.Vector3 _snap;translator.Get(L, 2, out _snap);
UnityEngine.SnapAxis _axis;translator.Get(L, 3, out _axis);
var gen_ret = UnityEngine.Snapping.Snap( _val, _snap, _axis );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _val;translator.Get(L, 1, out _val);
UnityEngine.Vector3 _snap;translator.Get(L, 2, out _snap);
var gen_ret = UnityEngine.Snapping.Snap( _val, _snap );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Snapping.Snap!");
}
}
}