c1_unity/Assets/XLua/Gen/UnityEngine_PointEffector2DWrap.cs
2023-04-03 11:04:31 +08:00

336 lines
13 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEnginePointEffector2DWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.PointEffector2D);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 8, 8);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "forceMagnitude", _g_get_forceMagnitude);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "forceVariation", _g_get_forceVariation);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "distanceScale", _g_get_distanceScale);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "drag", _g_get_drag);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "angularDrag", _g_get_angularDrag);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "forceSource", _g_get_forceSource);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "forceTarget", _g_get_forceTarget);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "forceMode", _g_get_forceMode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "forceMagnitude", _s_set_forceMagnitude);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "forceVariation", _s_set_forceVariation);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "distanceScale", _s_set_distanceScale);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "drag", _s_set_drag);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "angularDrag", _s_set_angularDrag);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "forceSource", _s_set_forceSource);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "forceTarget", _s_set_forceTarget);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "forceMode", _s_set_forceMode);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.PointEffector2D();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PointEffector2D constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_forceMagnitude(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PointEffector2D gen_to_be_invoked = (UnityEngine.PointEffector2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.forceMagnitude);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_forceVariation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PointEffector2D gen_to_be_invoked = (UnityEngine.PointEffector2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.forceVariation);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_distanceScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PointEffector2D gen_to_be_invoked = (UnityEngine.PointEffector2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.distanceScale);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_drag(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PointEffector2D gen_to_be_invoked = (UnityEngine.PointEffector2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.drag);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_angularDrag(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PointEffector2D gen_to_be_invoked = (UnityEngine.PointEffector2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.angularDrag);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_forceSource(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PointEffector2D gen_to_be_invoked = (UnityEngine.PointEffector2D)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.forceSource);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_forceTarget(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PointEffector2D gen_to_be_invoked = (UnityEngine.PointEffector2D)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.forceTarget);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_forceMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PointEffector2D gen_to_be_invoked = (UnityEngine.PointEffector2D)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.forceMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_forceMagnitude(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PointEffector2D gen_to_be_invoked = (UnityEngine.PointEffector2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.forceMagnitude = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_forceVariation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PointEffector2D gen_to_be_invoked = (UnityEngine.PointEffector2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.forceVariation = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_distanceScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PointEffector2D gen_to_be_invoked = (UnityEngine.PointEffector2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.distanceScale = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_drag(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PointEffector2D gen_to_be_invoked = (UnityEngine.PointEffector2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.drag = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_angularDrag(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PointEffector2D gen_to_be_invoked = (UnityEngine.PointEffector2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.angularDrag = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_forceSource(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PointEffector2D gen_to_be_invoked = (UnityEngine.PointEffector2D)translator.FastGetCSObj(L, 1);
UnityEngine.EffectorSelection2D gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.forceSource = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_forceTarget(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PointEffector2D gen_to_be_invoked = (UnityEngine.PointEffector2D)translator.FastGetCSObj(L, 1);
UnityEngine.EffectorSelection2D gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.forceTarget = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_forceMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PointEffector2D gen_to_be_invoked = (UnityEngine.PointEffector2D)translator.FastGetCSObj(L, 1);
UnityEngine.EffectorForceMode2D gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.forceMode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}