3258 lines
133 KiB
C#
3258 lines
133 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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using DG.Tweening;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineMaterialWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.Material);
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Utils.BeginObjectRegister(type, L, translator, 0, 62, 11, 10);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "HasProperty", _m_HasProperty);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "EnableKeyword", _m_EnableKeyword);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DisableKeyword", _m_DisableKeyword);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsKeywordEnabled", _m_IsKeywordEnabled);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetShaderPassEnabled", _m_SetShaderPassEnabled);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetShaderPassEnabled", _m_GetShaderPassEnabled);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPassName", _m_GetPassName);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "FindPass", _m_FindPass);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetOverrideTag", _m_SetOverrideTag);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTag", _m_GetTag);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Lerp", _m_Lerp);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPass", _m_SetPass);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "CopyPropertiesFromMaterial", _m_CopyPropertiesFromMaterial);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ComputeCRC", _m_ComputeCRC);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTexturePropertyNames", _m_GetTexturePropertyNames);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTexturePropertyNameIDs", _m_GetTexturePropertyNameIDs);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetFloat", _m_SetFloat);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetInt", _m_SetInt);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetColor", _m_SetColor);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVector", _m_SetVector);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMatrix", _m_SetMatrix);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetTexture", _m_SetTexture);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetBuffer", _m_SetBuffer);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetConstantBuffer", _m_SetConstantBuffer);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetFloatArray", _m_SetFloatArray);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetColorArray", _m_SetColorArray);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVectorArray", _m_SetVectorArray);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMatrixArray", _m_SetMatrixArray);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetFloat", _m_GetFloat);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetInt", _m_GetInt);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetColor", _m_GetColor);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVector", _m_GetVector);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetMatrix", _m_GetMatrix);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTexture", _m_GetTexture);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetFloatArray", _m_GetFloatArray);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetColorArray", _m_GetColorArray);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVectorArray", _m_GetVectorArray);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetMatrixArray", _m_GetMatrixArray);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetTextureOffset", _m_SetTextureOffset);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetTextureScale", _m_SetTextureScale);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTextureOffset", _m_GetTextureOffset);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTextureScale", _m_GetTextureScale);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOGradientColor", _m_DOGradientColor);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOOffset", _m_DOOffset);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOTiling", _m_DOTiling);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOColor", _m_DOColor);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOFade", _m_DOFade);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOFloat", _m_DOFloat);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOVector", _m_DOVector);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOBlendableColor", _m_DOBlendableColor);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOComplete", _m_DOComplete);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOKill", _m_DOKill);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOFlip", _m_DOFlip);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOGoto", _m_DOGoto);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPause", _m_DOPause);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPlay", _m_DOPlay);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPlayBackwards", _m_DOPlayBackwards);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPlayForward", _m_DOPlayForward);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DORestart", _m_DORestart);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DORewind", _m_DORewind);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOSmoothRewind", _m_DOSmoothRewind);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOTogglePause", _m_DOTogglePause);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "shader", _g_get_shader);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "color", _g_get_color);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainTexture", _g_get_mainTexture);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainTextureOffset", _g_get_mainTextureOffset);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainTextureScale", _g_get_mainTextureScale);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "renderQueue", _g_get_renderQueue);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "globalIlluminationFlags", _g_get_globalIlluminationFlags);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "doubleSidedGI", _g_get_doubleSidedGI);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "enableInstancing", _g_get_enableInstancing);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "passCount", _g_get_passCount);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "shaderKeywords", _g_get_shaderKeywords);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "shader", _s_set_shader);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "color", _s_set_color);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "mainTexture", _s_set_mainTexture);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "mainTextureOffset", _s_set_mainTextureOffset);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "mainTextureScale", _s_set_mainTextureScale);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "renderQueue", _s_set_renderQueue);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "globalIlluminationFlags", _s_set_globalIlluminationFlags);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "doubleSidedGI", _s_set_doubleSidedGI);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "enableInstancing", _s_set_enableInstancing);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "shaderKeywords", _s_set_shaderKeywords);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<UnityEngine.Shader>(L, 2))
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{
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UnityEngine.Shader _shader = (UnityEngine.Shader)translator.GetObject(L, 2, typeof(UnityEngine.Shader));
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var gen_ret = new UnityEngine.Material(_shader);
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translator.Push(L, gen_ret);
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return 1;
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}
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if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<UnityEngine.Material>(L, 2))
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{
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UnityEngine.Material _source = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material));
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var gen_ret = new UnityEngine.Material(_source);
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_HasProperty(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
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{
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int _nameID = LuaAPI.xlua_tointeger(L, 2);
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var gen_ret = gen_to_be_invoked.HasProperty( _nameID );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
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{
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string _name = LuaAPI.lua_tostring(L, 2);
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var gen_ret = gen_to_be_invoked.HasProperty( _name );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.HasProperty!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_EnableKeyword(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
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{
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string _keyword = LuaAPI.lua_tostring(L, 2);
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gen_to_be_invoked.EnableKeyword( _keyword );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_DisableKeyword(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
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{
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string _keyword = LuaAPI.lua_tostring(L, 2);
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gen_to_be_invoked.DisableKeyword( _keyword );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_IsKeywordEnabled(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
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{
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string _keyword = LuaAPI.lua_tostring(L, 2);
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var gen_ret = gen_to_be_invoked.IsKeywordEnabled( _keyword );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetShaderPassEnabled(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
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{
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string _passName = LuaAPI.lua_tostring(L, 2);
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bool _enabled = LuaAPI.lua_toboolean(L, 3);
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gen_to_be_invoked.SetShaderPassEnabled( _passName, _enabled );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetShaderPassEnabled(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
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{
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string _passName = LuaAPI.lua_tostring(L, 2);
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var gen_ret = gen_to_be_invoked.GetShaderPassEnabled( _passName );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetPassName(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
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{
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int _pass = LuaAPI.xlua_tointeger(L, 2);
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var gen_ret = gen_to_be_invoked.GetPassName( _pass );
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LuaAPI.lua_pushstring(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_FindPass(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
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{
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string _passName = LuaAPI.lua_tostring(L, 2);
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var gen_ret = gen_to_be_invoked.FindPass( _passName );
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LuaAPI.xlua_pushinteger(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetOverrideTag(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
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{
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string _tag = LuaAPI.lua_tostring(L, 2);
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string _val = LuaAPI.lua_tostring(L, 3);
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gen_to_be_invoked.SetOverrideTag( _tag, _val );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetTag(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
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{
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string _tag = LuaAPI.lua_tostring(L, 2);
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bool _searchFallbacks = LuaAPI.lua_toboolean(L, 3);
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var gen_ret = gen_to_be_invoked.GetTag( _tag, _searchFallbacks );
|
|
LuaAPI.lua_pushstring(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)&& (LuaAPI.lua_isnil(L, 4) || LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _tag = LuaAPI.lua_tostring(L, 2);
|
|
bool _searchFallbacks = LuaAPI.lua_toboolean(L, 3);
|
|
string _defaultValue = LuaAPI.lua_tostring(L, 4);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetTag( _tag, _searchFallbacks, _defaultValue );
|
|
LuaAPI.lua_pushstring(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetTag!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_Lerp(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
UnityEngine.Material _start = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material));
|
|
UnityEngine.Material _end = (UnityEngine.Material)translator.GetObject(L, 3, typeof(UnityEngine.Material));
|
|
float _t = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
gen_to_be_invoked.Lerp( _start, _end, _t );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetPass(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
int _pass = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.SetPass( _pass );
|
|
LuaAPI.lua_pushboolean(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_CopyPropertiesFromMaterial(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
UnityEngine.Material _mat = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material));
|
|
|
|
gen_to_be_invoked.CopyPropertiesFromMaterial( _mat );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_ComputeCRC(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.ComputeCRC( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetTexturePropertyNames(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 1)
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.GetTexturePropertyNames( );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& translator.Assignable<System.Collections.Generic.List<string>>(L, 2))
|
|
{
|
|
System.Collections.Generic.List<string> _outNames = (System.Collections.Generic.List<string>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<string>));
|
|
|
|
gen_to_be_invoked.GetTexturePropertyNames( _outNames );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetTexturePropertyNames!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetTexturePropertyNameIDs(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 1)
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.GetTexturePropertyNameIDs( );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& translator.Assignable<System.Collections.Generic.List<int>>(L, 2))
|
|
{
|
|
System.Collections.Generic.List<int> _outNames = (System.Collections.Generic.List<int>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<int>));
|
|
|
|
gen_to_be_invoked.GetTexturePropertyNameIDs( _outNames );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetTexturePropertyNameIDs!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetFloat(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
float _value = (float)LuaAPI.lua_tonumber(L, 3);
|
|
|
|
gen_to_be_invoked.SetFloat( _nameID, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
float _value = (float)LuaAPI.lua_tonumber(L, 3);
|
|
|
|
gen_to_be_invoked.SetFloat( _name, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetFloat!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetInt(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
int _value = LuaAPI.xlua_tointeger(L, 3);
|
|
|
|
gen_to_be_invoked.SetInt( _nameID, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
int _value = LuaAPI.xlua_tointeger(L, 3);
|
|
|
|
gen_to_be_invoked.SetInt( _name, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetInt!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetColor(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Color>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
UnityEngine.Color _value;translator.Get(L, 3, out _value);
|
|
|
|
gen_to_be_invoked.SetColor( _nameID, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Color>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.Color _value;translator.Get(L, 3, out _value);
|
|
|
|
gen_to_be_invoked.SetColor( _name, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetColor!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetVector(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector4>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
UnityEngine.Vector4 _value;translator.Get(L, 3, out _value);
|
|
|
|
gen_to_be_invoked.SetVector( _nameID, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Vector4>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.Vector4 _value;translator.Get(L, 3, out _value);
|
|
|
|
gen_to_be_invoked.SetVector( _name, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetVector!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetMatrix(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Matrix4x4>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
UnityEngine.Matrix4x4 _value;translator.Get(L, 3, out _value);
|
|
|
|
gen_to_be_invoked.SetMatrix( _nameID, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Matrix4x4>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.Matrix4x4 _value;translator.Get(L, 3, out _value);
|
|
|
|
gen_to_be_invoked.SetMatrix( _name, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetMatrix!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetTexture(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Texture>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
UnityEngine.Texture _value = (UnityEngine.Texture)translator.GetObject(L, 3, typeof(UnityEngine.Texture));
|
|
|
|
gen_to_be_invoked.SetTexture( _nameID, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Texture>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.Texture _value = (UnityEngine.Texture)translator.GetObject(L, 3, typeof(UnityEngine.Texture));
|
|
|
|
gen_to_be_invoked.SetTexture( _name, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.RenderTexture>(L, 3)&& translator.Assignable<UnityEngine.Rendering.RenderTextureSubElement>(L, 4))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
UnityEngine.RenderTexture _value = (UnityEngine.RenderTexture)translator.GetObject(L, 3, typeof(UnityEngine.RenderTexture));
|
|
UnityEngine.Rendering.RenderTextureSubElement _element;translator.Get(L, 4, out _element);
|
|
|
|
gen_to_be_invoked.SetTexture( _nameID, _value, _element );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.RenderTexture>(L, 3)&& translator.Assignable<UnityEngine.Rendering.RenderTextureSubElement>(L, 4))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.RenderTexture _value = (UnityEngine.RenderTexture)translator.GetObject(L, 3, typeof(UnityEngine.RenderTexture));
|
|
UnityEngine.Rendering.RenderTextureSubElement _element;translator.Get(L, 4, out _element);
|
|
|
|
gen_to_be_invoked.SetTexture( _name, _value, _element );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetTexture!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetBuffer(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.ComputeBuffer>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
UnityEngine.ComputeBuffer _value = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer));
|
|
|
|
gen_to_be_invoked.SetBuffer( _nameID, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.GraphicsBuffer>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
UnityEngine.GraphicsBuffer _value = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 3, typeof(UnityEngine.GraphicsBuffer));
|
|
|
|
gen_to_be_invoked.SetBuffer( _nameID, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.ComputeBuffer>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.ComputeBuffer _value = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer));
|
|
|
|
gen_to_be_invoked.SetBuffer( _name, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.GraphicsBuffer>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.GraphicsBuffer _value = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 3, typeof(UnityEngine.GraphicsBuffer));
|
|
|
|
gen_to_be_invoked.SetBuffer( _name, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetBuffer!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetConstantBuffer(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.ComputeBuffer>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
UnityEngine.ComputeBuffer _value = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer));
|
|
int _offset = LuaAPI.xlua_tointeger(L, 4);
|
|
int _size = LuaAPI.xlua_tointeger(L, 5);
|
|
|
|
gen_to_be_invoked.SetConstantBuffer( _nameID, _value, _offset, _size );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.GraphicsBuffer>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
UnityEngine.GraphicsBuffer _value = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 3, typeof(UnityEngine.GraphicsBuffer));
|
|
int _offset = LuaAPI.xlua_tointeger(L, 4);
|
|
int _size = LuaAPI.xlua_tointeger(L, 5);
|
|
|
|
gen_to_be_invoked.SetConstantBuffer( _nameID, _value, _offset, _size );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 5&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.ComputeBuffer>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.ComputeBuffer _value = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer));
|
|
int _offset = LuaAPI.xlua_tointeger(L, 4);
|
|
int _size = LuaAPI.xlua_tointeger(L, 5);
|
|
|
|
gen_to_be_invoked.SetConstantBuffer( _name, _value, _offset, _size );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 5&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.GraphicsBuffer>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.GraphicsBuffer _value = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 3, typeof(UnityEngine.GraphicsBuffer));
|
|
int _offset = LuaAPI.xlua_tointeger(L, 4);
|
|
int _size = LuaAPI.xlua_tointeger(L, 5);
|
|
|
|
gen_to_be_invoked.SetConstantBuffer( _name, _value, _offset, _size );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetConstantBuffer!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetFloatArray(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<System.Collections.Generic.List<float>>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
System.Collections.Generic.List<float> _values = (System.Collections.Generic.List<float>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<float>));
|
|
|
|
gen_to_be_invoked.SetFloatArray( _nameID, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<float[]>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
float[] _values = (float[])translator.GetObject(L, 3, typeof(float[]));
|
|
|
|
gen_to_be_invoked.SetFloatArray( _nameID, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Collections.Generic.List<float>>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
System.Collections.Generic.List<float> _values = (System.Collections.Generic.List<float>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<float>));
|
|
|
|
gen_to_be_invoked.SetFloatArray( _name, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<float[]>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
float[] _values = (float[])translator.GetObject(L, 3, typeof(float[]));
|
|
|
|
gen_to_be_invoked.SetFloatArray( _name, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetFloatArray!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetColorArray(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Color>>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Color> _values = (System.Collections.Generic.List<UnityEngine.Color>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Color>));
|
|
|
|
gen_to_be_invoked.SetColorArray( _nameID, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Color[]>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
UnityEngine.Color[] _values = (UnityEngine.Color[])translator.GetObject(L, 3, typeof(UnityEngine.Color[]));
|
|
|
|
gen_to_be_invoked.SetColorArray( _nameID, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Color>>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Color> _values = (System.Collections.Generic.List<UnityEngine.Color>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Color>));
|
|
|
|
gen_to_be_invoked.SetColorArray( _name, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Color[]>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.Color[] _values = (UnityEngine.Color[])translator.GetObject(L, 3, typeof(UnityEngine.Color[]));
|
|
|
|
gen_to_be_invoked.SetColorArray( _name, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetColorArray!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetVectorArray(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Vector4>>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Vector4> _values = (System.Collections.Generic.List<UnityEngine.Vector4>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Vector4>));
|
|
|
|
gen_to_be_invoked.SetVectorArray( _nameID, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector4[]>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
UnityEngine.Vector4[] _values = (UnityEngine.Vector4[])translator.GetObject(L, 3, typeof(UnityEngine.Vector4[]));
|
|
|
|
gen_to_be_invoked.SetVectorArray( _nameID, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Vector4>>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Vector4> _values = (System.Collections.Generic.List<UnityEngine.Vector4>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Vector4>));
|
|
|
|
gen_to_be_invoked.SetVectorArray( _name, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Vector4[]>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.Vector4[] _values = (UnityEngine.Vector4[])translator.GetObject(L, 3, typeof(UnityEngine.Vector4[]));
|
|
|
|
gen_to_be_invoked.SetVectorArray( _name, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetVectorArray!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetMatrixArray(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Matrix4x4> _values = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Matrix4x4>));
|
|
|
|
gen_to_be_invoked.SetMatrixArray( _nameID, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Matrix4x4[]>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
UnityEngine.Matrix4x4[] _values = (UnityEngine.Matrix4x4[])translator.GetObject(L, 3, typeof(UnityEngine.Matrix4x4[]));
|
|
|
|
gen_to_be_invoked.SetMatrixArray( _nameID, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Matrix4x4> _values = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Matrix4x4>));
|
|
|
|
gen_to_be_invoked.SetMatrixArray( _name, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Matrix4x4[]>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.Matrix4x4[] _values = (UnityEngine.Matrix4x4[])translator.GetObject(L, 3, typeof(UnityEngine.Matrix4x4[]));
|
|
|
|
gen_to_be_invoked.SetMatrixArray( _name, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetMatrixArray!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetFloat(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetFloat( _nameID );
|
|
LuaAPI.lua_pushnumber(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetFloat( _name );
|
|
LuaAPI.lua_pushnumber(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetFloat!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetInt(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetInt( _nameID );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetInt( _name );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetInt!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetColor(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetColor( _nameID );
|
|
translator.PushUnityEngineColor(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetColor( _name );
|
|
translator.PushUnityEngineColor(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetColor!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetVector(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetVector( _nameID );
|
|
translator.PushUnityEngineVector4(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetVector( _name );
|
|
translator.PushUnityEngineVector4(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetVector!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetMatrix(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetMatrix( _nameID );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetMatrix( _name );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetMatrix!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetTexture(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetTexture( _nameID );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetTexture( _name );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetTexture!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetFloatArray(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetFloatArray( _nameID );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetFloatArray( _name );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<System.Collections.Generic.List<float>>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
System.Collections.Generic.List<float> _values = (System.Collections.Generic.List<float>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<float>));
|
|
|
|
gen_to_be_invoked.GetFloatArray( _nameID, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Collections.Generic.List<float>>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
System.Collections.Generic.List<float> _values = (System.Collections.Generic.List<float>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<float>));
|
|
|
|
gen_to_be_invoked.GetFloatArray( _name, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetFloatArray!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetColorArray(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetColorArray( _nameID );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetColorArray( _name );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Color>>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Color> _values = (System.Collections.Generic.List<UnityEngine.Color>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Color>));
|
|
|
|
gen_to_be_invoked.GetColorArray( _nameID, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Color>>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Color> _values = (System.Collections.Generic.List<UnityEngine.Color>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Color>));
|
|
|
|
gen_to_be_invoked.GetColorArray( _name, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetColorArray!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetVectorArray(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetVectorArray( _nameID );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetVectorArray( _name );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Vector4>>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Vector4> _values = (System.Collections.Generic.List<UnityEngine.Vector4>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Vector4>));
|
|
|
|
gen_to_be_invoked.GetVectorArray( _nameID, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Vector4>>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Vector4> _values = (System.Collections.Generic.List<UnityEngine.Vector4>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Vector4>));
|
|
|
|
gen_to_be_invoked.GetVectorArray( _name, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetVectorArray!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetMatrixArray(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetMatrixArray( _nameID );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetMatrixArray( _name );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Matrix4x4> _values = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Matrix4x4>));
|
|
|
|
gen_to_be_invoked.GetMatrixArray( _nameID, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Matrix4x4> _values = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Matrix4x4>));
|
|
|
|
gen_to_be_invoked.GetMatrixArray( _name, _values );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetMatrixArray!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetTextureOffset(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector2>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
UnityEngine.Vector2 _value;translator.Get(L, 3, out _value);
|
|
|
|
gen_to_be_invoked.SetTextureOffset( _nameID, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Vector2>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.Vector2 _value;translator.Get(L, 3, out _value);
|
|
|
|
gen_to_be_invoked.SetTextureOffset( _name, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetTextureOffset!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetTextureScale(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector2>(L, 3))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
UnityEngine.Vector2 _value;translator.Get(L, 3, out _value);
|
|
|
|
gen_to_be_invoked.SetTextureScale( _nameID, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Vector2>(L, 3))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.Vector2 _value;translator.Get(L, 3, out _value);
|
|
|
|
gen_to_be_invoked.SetTextureScale( _name, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetTextureScale!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetTextureOffset(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetTextureOffset( _nameID );
|
|
translator.PushUnityEngineVector2(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetTextureOffset( _name );
|
|
translator.PushUnityEngineVector2(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetTextureOffset!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetTextureScale(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
|
{
|
|
int _nameID = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetTextureScale( _nameID );
|
|
translator.PushUnityEngineVector2(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetTextureScale( _name );
|
|
translator.PushUnityEngineVector2(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetTextureScale!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOGradientColor(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Gradient>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
|
{
|
|
UnityEngine.Gradient _gradient = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient));
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOGradientColor( _gradient, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Gradient>(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
|
{
|
|
UnityEngine.Gradient _gradient = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient));
|
|
string _property = LuaAPI.lua_tostring(L, 3);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOGradientColor( _gradient, _property, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOGradientColor!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOOffset(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
|
{
|
|
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOOffset( _endValue, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
|
{
|
|
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
|
|
int _propertyID = LuaAPI.xlua_tointeger(L, 3);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOOffset( _endValue, _propertyID, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
|
{
|
|
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
|
|
string _property = LuaAPI.lua_tostring(L, 3);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOOffset( _endValue, _property, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOOffset!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOTiling(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
|
{
|
|
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOTiling( _endValue, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
|
{
|
|
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
|
|
int _propertyID = LuaAPI.xlua_tointeger(L, 3);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOTiling( _endValue, _propertyID, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
|
{
|
|
UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue);
|
|
string _property = LuaAPI.lua_tostring(L, 3);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOTiling( _endValue, _property, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOTiling!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOColor(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Color>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
|
{
|
|
UnityEngine.Color _endValue;translator.Get(L, 2, out _endValue);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOColor( _endValue, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Color>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
|
{
|
|
UnityEngine.Color _endValue;translator.Get(L, 2, out _endValue);
|
|
int _propertyID = LuaAPI.xlua_tointeger(L, 3);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOColor( _endValue, _propertyID, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Color>(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
|
{
|
|
UnityEngine.Color _endValue;translator.Get(L, 2, out _endValue);
|
|
string _property = LuaAPI.lua_tostring(L, 3);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOColor( _endValue, _property, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOColor!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOFade(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
|
{
|
|
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOFade( _endValue, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
|
{
|
|
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
|
|
int _propertyID = LuaAPI.xlua_tointeger(L, 3);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOFade( _endValue, _propertyID, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
|
{
|
|
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
|
|
string _property = LuaAPI.lua_tostring(L, 3);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOFade( _endValue, _property, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOFade!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOFloat(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
|
{
|
|
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
|
|
int _propertyID = LuaAPI.xlua_tointeger(L, 3);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOFloat( _endValue, _propertyID, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
|
{
|
|
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
|
|
string _property = LuaAPI.lua_tostring(L, 3);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOFloat( _endValue, _property, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOFloat!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOVector(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector4>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
|
{
|
|
UnityEngine.Vector4 _endValue;translator.Get(L, 2, out _endValue);
|
|
int _propertyID = LuaAPI.xlua_tointeger(L, 3);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOVector( _endValue, _propertyID, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector4>(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
|
{
|
|
UnityEngine.Vector4 _endValue;translator.Get(L, 2, out _endValue);
|
|
string _property = LuaAPI.lua_tostring(L, 3);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOVector( _endValue, _property, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOVector!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOBlendableColor(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Color>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
|
{
|
|
UnityEngine.Color _endValue;translator.Get(L, 2, out _endValue);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOBlendableColor( _endValue, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Color>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
|
{
|
|
UnityEngine.Color _endValue;translator.Get(L, 2, out _endValue);
|
|
int _propertyID = LuaAPI.xlua_tointeger(L, 3);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOBlendableColor( _endValue, _propertyID, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Color>(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
|
{
|
|
UnityEngine.Color _endValue;translator.Get(L, 2, out _endValue);
|
|
string _property = LuaAPI.lua_tostring(L, 3);
|
|
float _duration = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOBlendableColor( _endValue, _property, _duration );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOBlendableColor!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOComplete(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
|
|
{
|
|
bool _withCallbacks = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOComplete( _withCallbacks );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 1)
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOComplete( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOComplete!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOKill(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
|
|
{
|
|
bool _complete = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOKill( _complete );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 1)
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOKill( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOKill!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOFlip(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOFlip( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOGoto(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
|
|
{
|
|
float _to = (float)LuaAPI.lua_tonumber(L, 2);
|
|
bool _andPlay = LuaAPI.lua_toboolean(L, 3);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOGoto( _to, _andPlay );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
|
{
|
|
float _to = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.DOGoto( _to );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOGoto!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOPause(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOPause( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOPlay(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOPlay( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOPlayBackwards(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOPlayBackwards( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOPlayForward(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOPlayForward( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DORestart(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
|
|
{
|
|
bool _includeDelay = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.DORestart( _includeDelay );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 1)
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DORestart( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DORestart!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DORewind(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
|
|
{
|
|
bool _includeDelay = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.DORewind( _includeDelay );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 1)
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DORewind( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DORewind!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOSmoothRewind(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOSmoothRewind( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_DOTogglePause(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.DOTogglePause( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_shader(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
translator.Push(L, gen_to_be_invoked.shader);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_color(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
translator.PushUnityEngineColor(L, gen_to_be_invoked.color);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_mainTexture(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
translator.Push(L, gen_to_be_invoked.mainTexture);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_mainTextureOffset(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
translator.PushUnityEngineVector2(L, gen_to_be_invoked.mainTextureOffset);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_mainTextureScale(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
translator.PushUnityEngineVector2(L, gen_to_be_invoked.mainTextureScale);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_renderQueue(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.renderQueue);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_globalIlluminationFlags(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
translator.Push(L, gen_to_be_invoked.globalIlluminationFlags);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_doubleSidedGI(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.doubleSidedGI);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_enableInstancing(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enableInstancing);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_passCount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.passCount);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_shaderKeywords(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
translator.Push(L, gen_to_be_invoked.shaderKeywords);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_shader(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
gen_to_be_invoked.shader = (UnityEngine.Shader)translator.GetObject(L, 2, typeof(UnityEngine.Shader));
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_color(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
UnityEngine.Color gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.color = gen_value;
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_mainTexture(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
gen_to_be_invoked.mainTexture = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture));
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_mainTextureOffset(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.mainTextureOffset = gen_value;
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_mainTextureScale(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.mainTextureScale = gen_value;
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_renderQueue(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
gen_to_be_invoked.renderQueue = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_globalIlluminationFlags(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
UnityEngine.MaterialGlobalIlluminationFlags gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.globalIlluminationFlags = gen_value;
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_doubleSidedGI(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
gen_to_be_invoked.doubleSidedGI = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_enableInstancing(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
gen_to_be_invoked.enableInstancing = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_shaderKeywords(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1);
|
|
gen_to_be_invoked.shaderKeywords = (string[])translator.GetObject(L, 2, typeof(string[]));
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|