c1_unity/Assets/XLua/Gen/UnityEngine_EventSystems_UIBehaviourWrap.cs
2023-04-03 11:04:31 +08:00

126 lines
3.2 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineEventSystemsUIBehaviourWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.EventSystems.UIBehaviour);
Utils.BeginObjectRegister(type, L, translator, 0, 2, 0, 0);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsActive", _m_IsActive);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsDestroyed", _m_IsDestroyed);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.EventSystems.UIBehaviour does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_IsActive(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.EventSystems.UIBehaviour gen_to_be_invoked = (UnityEngine.EventSystems.UIBehaviour)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.IsActive( );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_IsDestroyed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.EventSystems.UIBehaviour gen_to_be_invoked = (UnityEngine.EventSystems.UIBehaviour)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.IsDestroyed( );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
}
}