250 lines
8.9 KiB
C#
250 lines
8.9 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineCustomRenderTextureUpdateZoneWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.CustomRenderTextureUpdateZone);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 5, 5);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "updateZoneCenter", _g_get_updateZoneCenter);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "updateZoneSize", _g_get_updateZoneSize);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotation", _g_get_rotation);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "passIndex", _g_get_passIndex);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "needSwap", _g_get_needSwap);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "updateZoneCenter", _s_set_updateZoneCenter);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "updateZoneSize", _s_set_updateZoneSize);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "rotation", _s_set_rotation);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "passIndex", _s_set_passIndex);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "needSwap", _s_set_needSwap);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if (LuaAPI.lua_gettop(L) == 1)
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{
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translator.Push(L, default(UnityEngine.CustomRenderTextureUpdateZone));
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CustomRenderTextureUpdateZone constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_updateZoneCenter(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CustomRenderTextureUpdateZone gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.PushUnityEngineVector3(L, gen_to_be_invoked.updateZoneCenter);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_updateZoneSize(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CustomRenderTextureUpdateZone gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.PushUnityEngineVector3(L, gen_to_be_invoked.updateZoneSize);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_rotation(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CustomRenderTextureUpdateZone gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.rotation);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_passIndex(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CustomRenderTextureUpdateZone gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.passIndex);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_needSwap(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CustomRenderTextureUpdateZone gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.needSwap);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_updateZoneCenter(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CustomRenderTextureUpdateZone gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.updateZoneCenter = gen_value;
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_updateZoneSize(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CustomRenderTextureUpdateZone gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.updateZoneSize = gen_value;
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_rotation(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CustomRenderTextureUpdateZone gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.rotation = (float)LuaAPI.lua_tonumber(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_passIndex(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CustomRenderTextureUpdateZone gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.passIndex = LuaAPI.xlua_tointeger(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_needSwap(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CustomRenderTextureUpdateZone gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.needSwap = LuaAPI.lua_toboolean(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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