215 lines
7.6 KiB
C#
215 lines
7.6 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineCustomRenderTextureManagerWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.CustomRenderTextureManager);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 6, 0, 0);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "GetAllCustomRenderTextures", _m_GetAllCustomRenderTextures_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "textureLoaded", _e_textureLoaded);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "textureUnloaded", _e_textureUnloaded);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "updateTriggered", _e_updateTriggered);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "initializeTriggered", _e_initializeTriggered);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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return LuaAPI.luaL_error(L, "UnityEngine.CustomRenderTextureManager does not have a constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetAllCustomRenderTextures_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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System.Collections.Generic.List<UnityEngine.CustomRenderTexture> _currentCustomRenderTextures = (System.Collections.Generic.List<UnityEngine.CustomRenderTexture>)translator.GetObject(L, 1, typeof(System.Collections.Generic.List<UnityEngine.CustomRenderTexture>));
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UnityEngine.CustomRenderTextureManager.GetAllCustomRenderTextures( _currentCustomRenderTextures );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _e_textureLoaded(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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System.Action<UnityEngine.CustomRenderTexture> gen_delegate = translator.GetDelegate<System.Action<UnityEngine.CustomRenderTexture>>(L, 2);
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if (gen_delegate == null) {
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return LuaAPI.luaL_error(L, "#2 need System.Action<UnityEngine.CustomRenderTexture>!");
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}
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if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) {
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UnityEngine.CustomRenderTextureManager.textureLoaded += gen_delegate;
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return 0;
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}
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if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) {
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UnityEngine.CustomRenderTextureManager.textureLoaded -= gen_delegate;
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CustomRenderTextureManager.textureLoaded!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _e_textureUnloaded(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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System.Action<UnityEngine.CustomRenderTexture> gen_delegate = translator.GetDelegate<System.Action<UnityEngine.CustomRenderTexture>>(L, 2);
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if (gen_delegate == null) {
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return LuaAPI.luaL_error(L, "#2 need System.Action<UnityEngine.CustomRenderTexture>!");
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}
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if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) {
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UnityEngine.CustomRenderTextureManager.textureUnloaded += gen_delegate;
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return 0;
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}
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if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) {
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UnityEngine.CustomRenderTextureManager.textureUnloaded -= gen_delegate;
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CustomRenderTextureManager.textureUnloaded!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _e_updateTriggered(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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System.Action<UnityEngine.CustomRenderTexture, int> gen_delegate = translator.GetDelegate<System.Action<UnityEngine.CustomRenderTexture, int>>(L, 2);
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if (gen_delegate == null) {
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return LuaAPI.luaL_error(L, "#2 need System.Action<UnityEngine.CustomRenderTexture, int>!");
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}
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if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) {
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UnityEngine.CustomRenderTextureManager.updateTriggered += gen_delegate;
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return 0;
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}
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if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) {
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UnityEngine.CustomRenderTextureManager.updateTriggered -= gen_delegate;
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CustomRenderTextureManager.updateTriggered!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _e_initializeTriggered(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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System.Action<UnityEngine.CustomRenderTexture> gen_delegate = translator.GetDelegate<System.Action<UnityEngine.CustomRenderTexture>>(L, 2);
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if (gen_delegate == null) {
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return LuaAPI.luaL_error(L, "#2 need System.Action<UnityEngine.CustomRenderTexture>!");
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}
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if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) {
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UnityEngine.CustomRenderTextureManager.initializeTriggered += gen_delegate;
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return 0;
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}
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if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) {
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UnityEngine.CustomRenderTextureManager.initializeTriggered -= gen_delegate;
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CustomRenderTextureManager.initializeTriggered!");
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}
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}
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}
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