c1_unity/Assets/XLua/Gen/UnityEngine_CompositeCollider2DWrap.cs
2023-04-03 11:04:31 +08:00

377 lines
14 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineCompositeCollider2DWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.CompositeCollider2D);
Utils.BeginObjectRegister(type, L, translator, 0, 3, 7, 5);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GenerateGeometry", _m_GenerateGeometry);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPathPointCount", _m_GetPathPointCount);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPath", _m_GetPath);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "geometryType", _g_get_geometryType);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "generationType", _g_get_generationType);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "vertexDistance", _g_get_vertexDistance);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "edgeRadius", _g_get_edgeRadius);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "offsetDistance", _g_get_offsetDistance);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "pathCount", _g_get_pathCount);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "pointCount", _g_get_pointCount);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "geometryType", _s_set_geometryType);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "generationType", _s_set_generationType);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "vertexDistance", _s_set_vertexDistance);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "edgeRadius", _s_set_edgeRadius);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "offsetDistance", _s_set_offsetDistance);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.CompositeCollider2D();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CompositeCollider2D constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GenerateGeometry(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.GenerateGeometry( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetPathPointCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);
{
int _index = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = gen_to_be_invoked.GetPathPointCount( _index );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetPath(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector2[]>(L, 3))
{
int _index = LuaAPI.xlua_tointeger(L, 2);
UnityEngine.Vector2[] _points = (UnityEngine.Vector2[])translator.GetObject(L, 3, typeof(UnityEngine.Vector2[]));
var gen_ret = gen_to_be_invoked.GetPath( _index, _points );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Vector2>>(L, 3))
{
int _index = LuaAPI.xlua_tointeger(L, 2);
System.Collections.Generic.List<UnityEngine.Vector2> _points = (System.Collections.Generic.List<UnityEngine.Vector2>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Vector2>));
var gen_ret = gen_to_be_invoked.GetPath( _index, _points );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CompositeCollider2D.GetPath!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_geometryType(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.geometryType);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_generationType(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.generationType);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_vertexDistance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.vertexDistance);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_edgeRadius(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.edgeRadius);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_offsetDistance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.offsetDistance);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_pathCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.pathCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_pointCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.pointCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_geometryType(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);
UnityEngine.CompositeCollider2D.GeometryType gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.geometryType = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_generationType(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);
UnityEngine.CompositeCollider2D.GenerationType gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.generationType = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_vertexDistance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.vertexDistance = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_edgeRadius(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.edgeRadius = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_offsetDistance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.offsetDistance = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}