67 lines
2.2 KiB
C#
67 lines
2.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace BFEditor.Resource
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{
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public class ModelDependenciesChecker:BaseDependenciesChecker
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{
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public override string GetCheckerName()
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{
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return "model";
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}
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public override string GetCheckPathPrefix()
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{
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return "arts/models/";
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}
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public override string[] GetWhitePath()
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{
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string[] whitePath = {
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"arts/shaders.ab",
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"arts/effects/common/textures/"
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};
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return whitePath;
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}
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protected override Dictionary<string, List<string>> GetDetailWhiteDic()
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{
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Dictionary<string, List<string>> detailWhiteDic = new Dictionary<string, List<string>>(){
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{"arts/models/characters/141002_elfassassin.ab",
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new List<string>(){
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"arts/animations/models/characters/141002_elfassassin.ab"
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}
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},
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{"arts/models/characters/141004_elfsoldier.ab",
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new List<string>(){
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"arts/animations/models/characters/141004_elfsoldier.ab"
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}
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},
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{"arts/models/maps/underground_palace/materials.ab",
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new List<string>(){
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"arts/effects/underground_palace/common.ab"
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}
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},
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};
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return detailWhiteDic;
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}
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public override void OnCheck(string bundleName, ref List<string> abnormalDependencies)
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{
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List<string> dependencies = new List<string>();
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string[] strs = bundleName.Split('/');
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string name = strs[strs.Length - 1];
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string path = bundleName.Replace("/" + name, string.Empty);
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foreach(var dependent in abnormalDependencies)
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{
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if(dependent.Contains(path))
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{
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continue;
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}
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dependencies.Add(dependent);
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}
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abnormalDependencies = dependencies;
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}
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}
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} |