2023-04-03 11:04:31 +08:00

19 lines
401 B
C#

using System;
using UnityEngine;
namespace BF
{
public abstract class AbsPostEffect
{
protected static int LuminanceThresholdID;
static AbsPostEffect()
{
LuminanceThresholdID = Shader.PropertyToID("_LuminanceThreshold");
}
public bool active;
public abstract PostEffectContext OnRenderImage(PostEffectContext context);
}
}