c1_unity/Assets/XLua/Gen/UnityEngine_UI_StencilMaterialWrap.cs
2023-04-03 11:04:31 +08:00

172 lines
6.2 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineUIStencilMaterialWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.UI.StencilMaterial);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 4, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Add", _m_Add_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Remove", _m_Remove_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "ClearAll", _m_ClearAll_xlua_st_);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.UI.StencilMaterial does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Add_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Material>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Rendering.StencilOp>(L, 3)&& translator.Assignable<UnityEngine.Rendering.CompareFunction>(L, 4)&& translator.Assignable<UnityEngine.Rendering.ColorWriteMask>(L, 5))
{
UnityEngine.Material _baseMat = (UnityEngine.Material)translator.GetObject(L, 1, typeof(UnityEngine.Material));
int _stencilID = LuaAPI.xlua_tointeger(L, 2);
UnityEngine.Rendering.StencilOp _operation;translator.Get(L, 3, out _operation);
UnityEngine.Rendering.CompareFunction _compareFunction;translator.Get(L, 4, out _compareFunction);
UnityEngine.Rendering.ColorWriteMask _colorWriteMask;translator.Get(L, 5, out _colorWriteMask);
var gen_ret = UnityEngine.UI.StencilMaterial.Add( _baseMat, _stencilID, _operation, _compareFunction, _colorWriteMask );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 7&& translator.Assignable<UnityEngine.Material>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Rendering.StencilOp>(L, 3)&& translator.Assignable<UnityEngine.Rendering.CompareFunction>(L, 4)&& translator.Assignable<UnityEngine.Rendering.ColorWriteMask>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7))
{
UnityEngine.Material _baseMat = (UnityEngine.Material)translator.GetObject(L, 1, typeof(UnityEngine.Material));
int _stencilID = LuaAPI.xlua_tointeger(L, 2);
UnityEngine.Rendering.StencilOp _operation;translator.Get(L, 3, out _operation);
UnityEngine.Rendering.CompareFunction _compareFunction;translator.Get(L, 4, out _compareFunction);
UnityEngine.Rendering.ColorWriteMask _colorWriteMask;translator.Get(L, 5, out _colorWriteMask);
int _readMask = LuaAPI.xlua_tointeger(L, 6);
int _writeMask = LuaAPI.xlua_tointeger(L, 7);
var gen_ret = UnityEngine.UI.StencilMaterial.Add( _baseMat, _stencilID, _operation, _compareFunction, _colorWriteMask, _readMask, _writeMask );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.StencilMaterial.Add!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Remove_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Material _customMat = (UnityEngine.Material)translator.GetObject(L, 1, typeof(UnityEngine.Material));
UnityEngine.UI.StencilMaterial.Remove( _customMat );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ClearAll_xlua_st_(RealStatePtr L)
{
try {
{
UnityEngine.UI.StencilMaterial.ClearAll( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
}
}