513 lines
20 KiB
C#
513 lines
20 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineU2DSpriteShapeParametersWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.U2D.SpriteShapeParameters);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 13, 13);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "transform", _g_get_transform);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "fillTexture", _g_get_fillTexture);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "fillScale", _g_get_fillScale);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "splineDetail", _g_get_splineDetail);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "angleThreshold", _g_get_angleThreshold);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "borderPivot", _g_get_borderPivot);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "bevelCutoff", _g_get_bevelCutoff);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "bevelSize", _g_get_bevelSize);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "carpet", _g_get_carpet);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "smartSprite", _g_get_smartSprite);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "adaptiveUV", _g_get_adaptiveUV);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "spriteBorders", _g_get_spriteBorders);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "stretchUV", _g_get_stretchUV);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "transform", _s_set_transform);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "fillTexture", _s_set_fillTexture);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "fillScale", _s_set_fillScale);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "splineDetail", _s_set_splineDetail);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "angleThreshold", _s_set_angleThreshold);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "borderPivot", _s_set_borderPivot);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "bevelCutoff", _s_set_bevelCutoff);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "bevelSize", _s_set_bevelSize);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "carpet", _s_set_carpet);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "smartSprite", _s_set_smartSprite);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "adaptiveUV", _s_set_adaptiveUV);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "spriteBorders", _s_set_spriteBorders);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "stretchUV", _s_set_stretchUV);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if (LuaAPI.lua_gettop(L) == 1)
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{
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translator.Push(L, default(UnityEngine.U2D.SpriteShapeParameters));
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.U2D.SpriteShapeParameters constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_transform(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.transform);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_fillTexture(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.fillTexture);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_fillScale(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushuint(L, gen_to_be_invoked.fillScale);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_splineDetail(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushuint(L, gen_to_be_invoked.splineDetail);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_angleThreshold(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.angleThreshold);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_borderPivot(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.borderPivot);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_bevelCutoff(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.bevelCutoff);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_bevelSize(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.bevelSize);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_carpet(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.carpet);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_smartSprite(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.smartSprite);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_adaptiveUV(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.adaptiveUV);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_spriteBorders(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.spriteBorders);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_stretchUV(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.stretchUV);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_transform(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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UnityEngine.Matrix4x4 gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.transform = gen_value;
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_fillTexture(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.fillTexture = (UnityEngine.Texture2D)translator.GetObject(L, 2, typeof(UnityEngine.Texture2D));
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_fillScale(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.fillScale = LuaAPI.xlua_touint(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_splineDetail(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.splineDetail = LuaAPI.xlua_touint(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_angleThreshold(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.angleThreshold = (float)LuaAPI.lua_tonumber(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_borderPivot(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.borderPivot = (float)LuaAPI.lua_tonumber(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_bevelCutoff(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.bevelCutoff = (float)LuaAPI.lua_tonumber(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_bevelSize(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.bevelSize = (float)LuaAPI.lua_tonumber(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_carpet(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.carpet = LuaAPI.lua_toboolean(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_smartSprite(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.smartSprite = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_adaptiveUV(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.adaptiveUV = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_spriteBorders(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.spriteBorders = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_stretchUV(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.U2D.SpriteShapeParameters gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.stretchUV = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|