c1_unity/Assets/XLua/Gen/UnityEngine_TransformWrap.cs
2023-04-03 11:04:31 +08:00

3497 lines
155 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
using DG.Tweening;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineTransformWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Transform);
Utils.BeginObjectRegister(type, L, translator, 0, 54, 19, 13);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetParent", _m_SetParent);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPositionAndRotation", _m_SetPositionAndRotation);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Translate", _m_Translate);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Rotate", _m_Rotate);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "RotateAround", _m_RotateAround);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "LookAt", _m_LookAt);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransformDirection", _m_TransformDirection);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "InverseTransformDirection", _m_InverseTransformDirection);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransformVector", _m_TransformVector);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "InverseTransformVector", _m_InverseTransformVector);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransformPoint", _m_TransformPoint);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "InverseTransformPoint", _m_InverseTransformPoint);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DetachChildren", _m_DetachChildren);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetAsFirstSibling", _m_SetAsFirstSibling);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetAsLastSibling", _m_SetAsLastSibling);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSiblingIndex", _m_SetSiblingIndex);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSiblingIndex", _m_GetSiblingIndex);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Find", _m_Find);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsChildOf", _m_IsChildOf);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetEnumerator", _m_GetEnumerator);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetChild", _m_GetChild);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOMove", _m_DOMove);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOMoveX", _m_DOMoveX);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOMoveY", _m_DOMoveY);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOMoveZ", _m_DOMoveZ);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLocalMove", _m_DOLocalMove);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLocalMoveX", _m_DOLocalMoveX);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLocalMoveY", _m_DOLocalMoveY);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLocalMoveZ", _m_DOLocalMoveZ);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DORotate", _m_DORotate);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DORotateQuaternion", _m_DORotateQuaternion);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLocalRotate", _m_DOLocalRotate);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLocalRotateQuaternion", _m_DOLocalRotateQuaternion);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOScale", _m_DOScale);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOScaleX", _m_DOScaleX);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOScaleY", _m_DOScaleY);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOScaleZ", _m_DOScaleZ);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLookAt", _m_DOLookAt);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPunchPosition", _m_DOPunchPosition);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPunchScale", _m_DOPunchScale);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPunchRotation", _m_DOPunchRotation);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOShakePosition", _m_DOShakePosition);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOShakeRotation", _m_DOShakeRotation);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOShakeScale", _m_DOShakeScale);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOJump", _m_DOJump);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLocalJump", _m_DOLocalJump);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPath", _m_DOPath);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLocalPath", _m_DOLocalPath);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOBlendableMoveBy", _m_DOBlendableMoveBy);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOBlendableLocalMoveBy", _m_DOBlendableLocalMoveBy);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOBlendableRotateBy", _m_DOBlendableRotateBy);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOBlendableLocalRotateBy", _m_DOBlendableLocalRotateBy);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOBlendablePunchRotation", _m_DOBlendablePunchRotation);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOBlendableScaleBy", _m_DOBlendableScaleBy);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "position", _g_get_position);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "localPosition", _g_get_localPosition);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "eulerAngles", _g_get_eulerAngles);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "localEulerAngles", _g_get_localEulerAngles);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "right", _g_get_right);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "up", _g_get_up);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "forward", _g_get_forward);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotation", _g_get_rotation);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "localRotation", _g_get_localRotation);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "localScale", _g_get_localScale);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "parent", _g_get_parent);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "worldToLocalMatrix", _g_get_worldToLocalMatrix);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "localToWorldMatrix", _g_get_localToWorldMatrix);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "root", _g_get_root);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "childCount", _g_get_childCount);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "lossyScale", _g_get_lossyScale);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "hasChanged", _g_get_hasChanged);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "hierarchyCapacity", _g_get_hierarchyCapacity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "hierarchyCount", _g_get_hierarchyCount);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "position", _s_set_position);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "localPosition", _s_set_localPosition);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "eulerAngles", _s_set_eulerAngles);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "localEulerAngles", _s_set_localEulerAngles);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "right", _s_set_right);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "up", _s_set_up);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "forward", _s_set_forward);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "rotation", _s_set_rotation);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "localRotation", _s_set_localRotation);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "localScale", _s_set_localScale);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "parent", _s_set_parent);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "hasChanged", _s_set_hasChanged);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "hierarchyCapacity", _s_set_hierarchyCapacity);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.Transform does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetParent(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Transform>(L, 2))
{
UnityEngine.Transform _p = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
gen_to_be_invoked.SetParent( _p );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Transform>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
{
UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
bool _worldPositionStays = LuaAPI.lua_toboolean(L, 3);
gen_to_be_invoked.SetParent( _parent, _worldPositionStays );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.SetParent!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetPositionAndRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation);
gen_to_be_invoked.SetPositionAndRotation( _position, _rotation );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Translate(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
gen_to_be_invoked.Translate( _x, _y, _z );
return 0;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _translation;translator.Get(L, 2, out _translation);
gen_to_be_invoked.Translate( _translation );
return 0;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.Space>(L, 5))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
UnityEngine.Space _relativeTo;translator.Get(L, 5, out _relativeTo);
gen_to_be_invoked.Translate( _x, _y, _z, _relativeTo );
return 0;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.Transform>(L, 5))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
UnityEngine.Transform _relativeTo = (UnityEngine.Transform)translator.GetObject(L, 5, typeof(UnityEngine.Transform));
gen_to_be_invoked.Translate( _x, _y, _z, _relativeTo );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Space>(L, 3))
{
UnityEngine.Vector3 _translation;translator.Get(L, 2, out _translation);
UnityEngine.Space _relativeTo;translator.Get(L, 3, out _relativeTo);
gen_to_be_invoked.Translate( _translation, _relativeTo );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Transform>(L, 3))
{
UnityEngine.Vector3 _translation;translator.Get(L, 2, out _translation);
UnityEngine.Transform _relativeTo = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform));
gen_to_be_invoked.Translate( _translation, _relativeTo );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.Translate!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Rotate(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _xAngle = (float)LuaAPI.lua_tonumber(L, 2);
float _yAngle = (float)LuaAPI.lua_tonumber(L, 3);
float _zAngle = (float)LuaAPI.lua_tonumber(L, 4);
gen_to_be_invoked.Rotate( _xAngle, _yAngle, _zAngle );
return 0;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _eulers;translator.Get(L, 2, out _eulers);
gen_to_be_invoked.Rotate( _eulers );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _axis;translator.Get(L, 2, out _axis);
float _angle = (float)LuaAPI.lua_tonumber(L, 3);
gen_to_be_invoked.Rotate( _axis, _angle );
return 0;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.Space>(L, 5))
{
float _xAngle = (float)LuaAPI.lua_tonumber(L, 2);
float _yAngle = (float)LuaAPI.lua_tonumber(L, 3);
float _zAngle = (float)LuaAPI.lua_tonumber(L, 4);
UnityEngine.Space _relativeTo;translator.Get(L, 5, out _relativeTo);
gen_to_be_invoked.Rotate( _xAngle, _yAngle, _zAngle, _relativeTo );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Space>(L, 3))
{
UnityEngine.Vector3 _eulers;translator.Get(L, 2, out _eulers);
UnityEngine.Space _relativeTo;translator.Get(L, 3, out _relativeTo);
gen_to_be_invoked.Rotate( _eulers, _relativeTo );
return 0;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Space>(L, 4))
{
UnityEngine.Vector3 _axis;translator.Get(L, 2, out _axis);
float _angle = (float)LuaAPI.lua_tonumber(L, 3);
UnityEngine.Space _relativeTo;translator.Get(L, 4, out _relativeTo);
gen_to_be_invoked.Rotate( _axis, _angle, _relativeTo );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.Rotate!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RotateAround(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
UnityEngine.Vector3 _axis;translator.Get(L, 3, out _axis);
float _angle = (float)LuaAPI.lua_tonumber(L, 4);
gen_to_be_invoked.RotateAround( _point, _axis, _angle );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_LookAt(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Transform>(L, 2))
{
UnityEngine.Transform _target = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
gen_to_be_invoked.LookAt( _target );
return 0;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _worldPosition;translator.Get(L, 2, out _worldPosition);
gen_to_be_invoked.LookAt( _worldPosition );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Transform>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3))
{
UnityEngine.Transform _target = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
UnityEngine.Vector3 _worldUp;translator.Get(L, 3, out _worldUp);
gen_to_be_invoked.LookAt( _target, _worldUp );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3))
{
UnityEngine.Vector3 _worldPosition;translator.Get(L, 2, out _worldPosition);
UnityEngine.Vector3 _worldUp;translator.Get(L, 3, out _worldUp);
gen_to_be_invoked.LookAt( _worldPosition, _worldUp );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.LookAt!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_TransformDirection(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
var gen_ret = gen_to_be_invoked.TransformDirection( _x, _y, _z );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction);
var gen_ret = gen_to_be_invoked.TransformDirection( _direction );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.TransformDirection!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_InverseTransformDirection(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
var gen_ret = gen_to_be_invoked.InverseTransformDirection( _x, _y, _z );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction);
var gen_ret = gen_to_be_invoked.InverseTransformDirection( _direction );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.InverseTransformDirection!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_TransformVector(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
var gen_ret = gen_to_be_invoked.TransformVector( _x, _y, _z );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _vector;translator.Get(L, 2, out _vector);
var gen_ret = gen_to_be_invoked.TransformVector( _vector );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.TransformVector!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_InverseTransformVector(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
var gen_ret = gen_to_be_invoked.InverseTransformVector( _x, _y, _z );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _vector;translator.Get(L, 2, out _vector);
var gen_ret = gen_to_be_invoked.InverseTransformVector( _vector );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.InverseTransformVector!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_TransformPoint(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
var gen_ret = gen_to_be_invoked.TransformPoint( _x, _y, _z );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
var gen_ret = gen_to_be_invoked.TransformPoint( _position );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.TransformPoint!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_InverseTransformPoint(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
var gen_ret = gen_to_be_invoked.InverseTransformPoint( _x, _y, _z );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
var gen_ret = gen_to_be_invoked.InverseTransformPoint( _position );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.InverseTransformPoint!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DetachChildren(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.DetachChildren( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetAsFirstSibling(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.SetAsFirstSibling( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetAsLastSibling(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.SetAsLastSibling( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetSiblingIndex(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
int _index = LuaAPI.xlua_tointeger(L, 2);
gen_to_be_invoked.SetSiblingIndex( _index );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetSiblingIndex(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.GetSiblingIndex( );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Find(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
string _n = LuaAPI.lua_tostring(L, 2);
var gen_ret = gen_to_be_invoked.Find( _n );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_IsChildOf(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
var gen_ret = gen_to_be_invoked.IsChildOf( _parent );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetEnumerator(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.GetEnumerator( );
translator.PushAny(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetChild(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
int _index = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = gen_to_be_invoked.GetChild( _index );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOMove(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOMove( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOMove( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOMove!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOMoveX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOMoveX( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOMoveX( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOMoveX!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOMoveY(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOMoveY( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOMoveY( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOMoveY!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOMoveZ(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOMoveZ( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOMoveZ( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOMoveZ!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOLocalMove(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOLocalMove( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOLocalMove( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOLocalMove!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOLocalMoveX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOLocalMoveX( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOLocalMoveX( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOLocalMoveX!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOLocalMoveY(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOLocalMoveY( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOLocalMoveY( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOLocalMoveY!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOLocalMoveZ(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOLocalMoveZ( _endValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOLocalMoveZ( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOLocalMoveZ!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DORotate(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<DG.Tweening.RotateMode>(L, 4))
{
UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
DG.Tweening.RotateMode _mode;translator.Get(L, 4, out _mode);
var gen_ret = gen_to_be_invoked.DORotate( _endValue, _duration, _mode );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DORotate( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DORotate!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DORotateQuaternion(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
UnityEngine.Quaternion _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DORotateQuaternion( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOLocalRotate(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<DG.Tweening.RotateMode>(L, 4))
{
UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
DG.Tweening.RotateMode _mode;translator.Get(L, 4, out _mode);
var gen_ret = gen_to_be_invoked.DOLocalRotate( _endValue, _duration, _mode );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOLocalRotate( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOLocalRotate!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOLocalRotateQuaternion(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
UnityEngine.Quaternion _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOLocalRotateQuaternion( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOScale( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOScale( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOScale!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOScaleX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOScaleX( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOScaleY(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOScaleY( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOScaleZ(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
float _endValue = (float)LuaAPI.lua_tonumber(L, 2);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOScaleZ( _endValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOLookAt(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<DG.Tweening.AxisConstraint>(L, 4)&& translator.Assignable<System.Nullable<UnityEngine.Vector3>>(L, 5))
{
UnityEngine.Vector3 _towards;translator.Get(L, 2, out _towards);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
DG.Tweening.AxisConstraint _axisConstraint;translator.Get(L, 4, out _axisConstraint);
System.Nullable<UnityEngine.Vector3> _up;translator.Get(L, 5, out _up);
var gen_ret = gen_to_be_invoked.DOLookAt( _towards, _duration, _axisConstraint, _up );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<DG.Tweening.AxisConstraint>(L, 4))
{
UnityEngine.Vector3 _towards;translator.Get(L, 2, out _towards);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
DG.Tweening.AxisConstraint _axisConstraint;translator.Get(L, 4, out _axisConstraint);
var gen_ret = gen_to_be_invoked.DOLookAt( _towards, _duration, _axisConstraint );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _towards;translator.Get(L, 2, out _towards);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOLookAt( _towards, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOLookAt!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOPunchPosition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
{
UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _elasticity = (float)LuaAPI.lua_tonumber(L, 5);
bool _snapping = LuaAPI.lua_toboolean(L, 6);
var gen_ret = gen_to_be_invoked.DOPunchPosition( _punch, _duration, _vibrato, _elasticity, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _elasticity = (float)LuaAPI.lua_tonumber(L, 5);
var gen_ret = gen_to_be_invoked.DOPunchPosition( _punch, _duration, _vibrato, _elasticity );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
var gen_ret = gen_to_be_invoked.DOPunchPosition( _punch, _duration, _vibrato );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOPunchPosition( _punch, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOPunchPosition!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOPunchScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _elasticity = (float)LuaAPI.lua_tonumber(L, 5);
var gen_ret = gen_to_be_invoked.DOPunchScale( _punch, _duration, _vibrato, _elasticity );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
var gen_ret = gen_to_be_invoked.DOPunchScale( _punch, _duration, _vibrato );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOPunchScale( _punch, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOPunchScale!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOPunchRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _elasticity = (float)LuaAPI.lua_tonumber(L, 5);
var gen_ret = gen_to_be_invoked.DOPunchRotation( _punch, _duration, _vibrato, _elasticity );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
var gen_ret = gen_to_be_invoked.DOPunchRotation( _punch, _duration, _vibrato );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOPunchRotation( _punch, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOPunchRotation!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOShakePosition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
bool _snapping = LuaAPI.lua_toboolean(L, 6);
bool _fadeOut = LuaAPI.lua_toboolean(L, 7);
var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength, _vibrato, _randomness, _snapping, _fadeOut );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
bool _snapping = LuaAPI.lua_toboolean(L, 6);
var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength, _vibrato, _randomness, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength, _vibrato, _randomness );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength, _vibrato );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
var gen_ret = gen_to_be_invoked.DOShakePosition( _duration );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
bool _snapping = LuaAPI.lua_toboolean(L, 6);
bool _fadeOut = LuaAPI.lua_toboolean(L, 7);
var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength, _vibrato, _randomness, _snapping, _fadeOut );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
bool _snapping = LuaAPI.lua_toboolean(L, 6);
var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength, _vibrato, _randomness, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength, _vibrato, _randomness );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength, _vibrato );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength);
var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOShakePosition!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOShakeRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
bool _fadeOut = LuaAPI.lua_toboolean(L, 6);
var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration, _strength, _vibrato, _randomness, _fadeOut );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration, _strength, _vibrato, _randomness );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration, _strength, _vibrato );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration, _strength );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
bool _fadeOut = LuaAPI.lua_toboolean(L, 6);
var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration, _strength, _vibrato, _randomness, _fadeOut );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration, _strength, _vibrato, _randomness );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration, _strength, _vibrato );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength);
var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration, _strength );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOShakeRotation!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOShakeScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
bool _fadeOut = LuaAPI.lua_toboolean(L, 6);
var gen_ret = gen_to_be_invoked.DOShakeScale( _duration, _strength, _vibrato, _randomness, _fadeOut );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
var gen_ret = gen_to_be_invoked.DOShakeScale( _duration, _strength, _vibrato, _randomness );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
var gen_ret = gen_to_be_invoked.DOShakeScale( _duration, _strength, _vibrato );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _strength = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOShakeScale( _duration, _strength );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
var gen_ret = gen_to_be_invoked.DOShakeScale( _duration );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
bool _fadeOut = LuaAPI.lua_toboolean(L, 6);
var gen_ret = gen_to_be_invoked.DOShakeScale( _duration, _strength, _vibrato, _randomness, _fadeOut );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _randomness = (float)LuaAPI.lua_tonumber(L, 5);
var gen_ret = gen_to_be_invoked.DOShakeScale( _duration, _strength, _vibrato, _randomness );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
var gen_ret = gen_to_be_invoked.DOShakeScale( _duration, _strength, _vibrato );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3))
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength);
var gen_ret = gen_to_be_invoked.DOShakeScale( _duration, _strength );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOShakeScale!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOJump(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
{
UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue);
float _jumpPower = (float)LuaAPI.lua_tonumber(L, 3);
int _numJumps = LuaAPI.xlua_tointeger(L, 4);
float _duration = (float)LuaAPI.lua_tonumber(L, 5);
bool _snapping = LuaAPI.lua_toboolean(L, 6);
var gen_ret = gen_to_be_invoked.DOJump( _endValue, _jumpPower, _numJumps, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue);
float _jumpPower = (float)LuaAPI.lua_tonumber(L, 3);
int _numJumps = LuaAPI.xlua_tointeger(L, 4);
float _duration = (float)LuaAPI.lua_tonumber(L, 5);
var gen_ret = gen_to_be_invoked.DOJump( _endValue, _jumpPower, _numJumps, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOJump!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOLocalJump(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
{
UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue);
float _jumpPower = (float)LuaAPI.lua_tonumber(L, 3);
int _numJumps = LuaAPI.xlua_tointeger(L, 4);
float _duration = (float)LuaAPI.lua_tonumber(L, 5);
bool _snapping = LuaAPI.lua_toboolean(L, 6);
var gen_ret = gen_to_be_invoked.DOLocalJump( _endValue, _jumpPower, _numJumps, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue);
float _jumpPower = (float)LuaAPI.lua_tonumber(L, 3);
int _numJumps = LuaAPI.xlua_tointeger(L, 4);
float _duration = (float)LuaAPI.lua_tonumber(L, 5);
var gen_ret = gen_to_be_invoked.DOLocalJump( _endValue, _jumpPower, _numJumps, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOLocalJump!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOPath(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<DG.Tweening.Plugins.Core.PathCore.Path>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<DG.Tweening.PathMode>(L, 4))
{
DG.Tweening.Plugins.Core.PathCore.Path _path = (DG.Tweening.Plugins.Core.PathCore.Path)translator.GetObject(L, 2, typeof(DG.Tweening.Plugins.Core.PathCore.Path));
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
DG.Tweening.PathMode _pathMode;translator.Get(L, 4, out _pathMode);
var gen_ret = gen_to_be_invoked.DOPath( _path, _duration, _pathMode );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<DG.Tweening.Plugins.Core.PathCore.Path>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
DG.Tweening.Plugins.Core.PathCore.Path _path = (DG.Tweening.Plugins.Core.PathCore.Path)translator.GetObject(L, 2, typeof(DG.Tweening.Plugins.Core.PathCore.Path));
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOPath( _path, _duration );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 7&& translator.Assignable<UnityEngine.Vector3[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<DG.Tweening.PathType>(L, 4)&& translator.Assignable<DG.Tweening.PathMode>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable<System.Nullable<UnityEngine.Color>>(L, 7))
{
UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
DG.Tweening.PathType _pathType;translator.Get(L, 4, out _pathType);
DG.Tweening.PathMode _pathMode;translator.Get(L, 5, out _pathMode);
int _resolution = LuaAPI.xlua_tointeger(L, 6);
System.Nullable<UnityEngine.Color> _gizmoColor;translator.Get(L, 7, out _gizmoColor);
var gen_ret = gen_to_be_invoked.DOPath( _path, _duration, _pathType, _pathMode, _resolution, _gizmoColor );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<DG.Tweening.PathType>(L, 4)&& translator.Assignable<DG.Tweening.PathMode>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
{
UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
DG.Tweening.PathType _pathType;translator.Get(L, 4, out _pathType);
DG.Tweening.PathMode _pathMode;translator.Get(L, 5, out _pathMode);
int _resolution = LuaAPI.xlua_tointeger(L, 6);
var gen_ret = gen_to_be_invoked.DOPath( _path, _duration, _pathType, _pathMode, _resolution );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<DG.Tweening.PathType>(L, 4)&& translator.Assignable<DG.Tweening.PathMode>(L, 5))
{
UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
DG.Tweening.PathType _pathType;translator.Get(L, 4, out _pathType);
DG.Tweening.PathMode _pathMode;translator.Get(L, 5, out _pathMode);
var gen_ret = gen_to_be_invoked.DOPath( _path, _duration, _pathType, _pathMode );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<DG.Tweening.PathType>(L, 4))
{
UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
DG.Tweening.PathType _pathType;translator.Get(L, 4, out _pathType);
var gen_ret = gen_to_be_invoked.DOPath( _path, _duration, _pathType );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOPath( _path, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOPath!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOLocalPath(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<DG.Tweening.Plugins.Core.PathCore.Path>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<DG.Tweening.PathMode>(L, 4))
{
DG.Tweening.Plugins.Core.PathCore.Path _path = (DG.Tweening.Plugins.Core.PathCore.Path)translator.GetObject(L, 2, typeof(DG.Tweening.Plugins.Core.PathCore.Path));
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
DG.Tweening.PathMode _pathMode;translator.Get(L, 4, out _pathMode);
var gen_ret = gen_to_be_invoked.DOLocalPath( _path, _duration, _pathMode );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<DG.Tweening.Plugins.Core.PathCore.Path>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
DG.Tweening.Plugins.Core.PathCore.Path _path = (DG.Tweening.Plugins.Core.PathCore.Path)translator.GetObject(L, 2, typeof(DG.Tweening.Plugins.Core.PathCore.Path));
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOLocalPath( _path, _duration );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 7&& translator.Assignable<UnityEngine.Vector3[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<DG.Tweening.PathType>(L, 4)&& translator.Assignable<DG.Tweening.PathMode>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable<System.Nullable<UnityEngine.Color>>(L, 7))
{
UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
DG.Tweening.PathType _pathType;translator.Get(L, 4, out _pathType);
DG.Tweening.PathMode _pathMode;translator.Get(L, 5, out _pathMode);
int _resolution = LuaAPI.xlua_tointeger(L, 6);
System.Nullable<UnityEngine.Color> _gizmoColor;translator.Get(L, 7, out _gizmoColor);
var gen_ret = gen_to_be_invoked.DOLocalPath( _path, _duration, _pathType, _pathMode, _resolution, _gizmoColor );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector3[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<DG.Tweening.PathType>(L, 4)&& translator.Assignable<DG.Tweening.PathMode>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
{
UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
DG.Tweening.PathType _pathType;translator.Get(L, 4, out _pathType);
DG.Tweening.PathMode _pathMode;translator.Get(L, 5, out _pathMode);
int _resolution = LuaAPI.xlua_tointeger(L, 6);
var gen_ret = gen_to_be_invoked.DOLocalPath( _path, _duration, _pathType, _pathMode, _resolution );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<DG.Tweening.PathType>(L, 4)&& translator.Assignable<DG.Tweening.PathMode>(L, 5))
{
UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
DG.Tweening.PathType _pathType;translator.Get(L, 4, out _pathType);
DG.Tweening.PathMode _pathMode;translator.Get(L, 5, out _pathMode);
var gen_ret = gen_to_be_invoked.DOLocalPath( _path, _duration, _pathType, _pathMode );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<DG.Tweening.PathType>(L, 4))
{
UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
DG.Tweening.PathType _pathType;translator.Get(L, 4, out _pathType);
var gen_ret = gen_to_be_invoked.DOLocalPath( _path, _duration, _pathType );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOLocalPath( _path, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOLocalPath!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOBlendableMoveBy(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOBlendableMoveBy( _byValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOBlendableMoveBy( _byValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOBlendableMoveBy!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOBlendableLocalMoveBy(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
bool _snapping = LuaAPI.lua_toboolean(L, 4);
var gen_ret = gen_to_be_invoked.DOBlendableLocalMoveBy( _byValue, _duration, _snapping );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOBlendableLocalMoveBy( _byValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOBlendableLocalMoveBy!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOBlendableRotateBy(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<DG.Tweening.RotateMode>(L, 4))
{
UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
DG.Tweening.RotateMode _mode;translator.Get(L, 4, out _mode);
var gen_ret = gen_to_be_invoked.DOBlendableRotateBy( _byValue, _duration, _mode );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOBlendableRotateBy( _byValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOBlendableRotateBy!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOBlendableLocalRotateBy(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<DG.Tweening.RotateMode>(L, 4))
{
UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
DG.Tweening.RotateMode _mode;translator.Get(L, 4, out _mode);
var gen_ret = gen_to_be_invoked.DOBlendableLocalRotateBy( _byValue, _duration, _mode );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOBlendableLocalRotateBy( _byValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOBlendableLocalRotateBy!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOBlendablePunchRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
float _elasticity = (float)LuaAPI.lua_tonumber(L, 5);
var gen_ret = gen_to_be_invoked.DOBlendablePunchRotation( _punch, _duration, _vibrato, _elasticity );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
int _vibrato = LuaAPI.xlua_tointeger(L, 4);
var gen_ret = gen_to_be_invoked.DOBlendablePunchRotation( _punch, _duration, _vibrato );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOBlendablePunchRotation( _punch, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOBlendablePunchRotation!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DOBlendableScaleBy(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue);
float _duration = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.DOBlendableScaleBy( _byValue, _duration );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_position(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.position);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_localPosition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.localPosition);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_eulerAngles(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.eulerAngles);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_localEulerAngles(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.localEulerAngles);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_right(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.right);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_up(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.up);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_forward(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.forward);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_rotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.rotation);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_localRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.localRotation);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_localScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.localScale);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_parent(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.parent);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_worldToLocalMatrix(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.worldToLocalMatrix);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_localToWorldMatrix(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.localToWorldMatrix);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_root(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.root);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_childCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.childCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_lossyScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.lossyScale);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_hasChanged(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.hasChanged);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_hierarchyCapacity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.hierarchyCapacity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_hierarchyCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.hierarchyCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_position(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.position = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_localPosition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.localPosition = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_eulerAngles(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.eulerAngles = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_localEulerAngles(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.localEulerAngles = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_right(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.right = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_up(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.up = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_forward(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.forward = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_rotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
UnityEngine.Quaternion gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.rotation = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_localRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
UnityEngine.Quaternion gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.localRotation = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_localScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.localScale = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_parent(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_hasChanged(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.hasChanged = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_hierarchyCapacity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.hierarchyCapacity = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}