196 lines
5.5 KiB
C#
196 lines
5.5 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineLayerMaskWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.LayerMask);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 1, 1);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "value", _g_get_value);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "value", _s_set_value);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 4, 0, 0);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LayerToName", _m_LayerToName_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "NameToLayer", _m_NameToLayer_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "GetMask", _m_GetMask_xlua_st_);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if (LuaAPI.lua_gettop(L) == 1)
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{
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translator.Push(L, default(UnityEngine.LayerMask));
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.LayerMask constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_LayerToName_xlua_st_(RealStatePtr L)
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{
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try {
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{
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int _layer = LuaAPI.xlua_tointeger(L, 1);
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var gen_ret = UnityEngine.LayerMask.LayerToName( _layer );
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LuaAPI.lua_pushstring(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_NameToLayer_xlua_st_(RealStatePtr L)
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{
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try {
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{
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string _layerName = LuaAPI.lua_tostring(L, 1);
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var gen_ret = UnityEngine.LayerMask.NameToLayer( _layerName );
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LuaAPI.xlua_pushinteger(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetMask_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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string[] _layerNames = translator.GetParams<string>(L, 1);
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var gen_ret = UnityEngine.LayerMask.GetMask( _layerNames );
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LuaAPI.xlua_pushinteger(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_value(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.LayerMask gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.value);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_value(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.LayerMask gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.value = LuaAPI.xlua_tointeger(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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