c1_unity/Assets/XLua/Gen/UnityEngine_Camera_RenderRequestWrap.cs
2023-04-03 11:04:31 +08:00

164 lines
5.5 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineCameraRenderRequestWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Camera.RenderRequest);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 4, 0);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "isValid", _g_get_isValid);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "mode", _g_get_mode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "result", _g_get_result);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "outputSpace", _g_get_outputSpace);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.Camera.RenderRequestMode>(L, 2) && translator.Assignable<UnityEngine.RenderTexture>(L, 3))
{
UnityEngine.Camera.RenderRequestMode _mode;translator.Get(L, 2, out _mode);
UnityEngine.RenderTexture _rt = (UnityEngine.RenderTexture)translator.GetObject(L, 3, typeof(UnityEngine.RenderTexture));
var gen_ret = new UnityEngine.Camera.RenderRequest(_mode, _rt);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 4 && translator.Assignable<UnityEngine.Camera.RenderRequestMode>(L, 2) && translator.Assignable<UnityEngine.Camera.RenderRequestOutputSpace>(L, 3) && translator.Assignable<UnityEngine.RenderTexture>(L, 4))
{
UnityEngine.Camera.RenderRequestMode _mode;translator.Get(L, 2, out _mode);
UnityEngine.Camera.RenderRequestOutputSpace _space;translator.Get(L, 3, out _space);
UnityEngine.RenderTexture _rt = (UnityEngine.RenderTexture)translator.GetObject(L, 4, typeof(UnityEngine.RenderTexture));
var gen_ret = new UnityEngine.Camera.RenderRequest(_mode, _space, _rt);
translator.Push(L, gen_ret);
return 1;
}
if (LuaAPI.lua_gettop(L) == 1)
{
translator.Push(L, default(UnityEngine.Camera.RenderRequest));
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Camera.RenderRequest constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_isValid(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Camera.RenderRequest gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isValid);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_mode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Camera.RenderRequest gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.PushUnityEngineCameraRenderRequestMode(L, gen_to_be_invoked.mode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_result(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Camera.RenderRequest gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.result);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_outputSpace(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Camera.RenderRequest gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.PushUnityEngineCameraRenderRequestOutputSpace(L, gen_to_be_invoked.outputSpace);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
}
}