c1_unity/Assets/XLua/Gen/UnityEngine_BuoyancyEffector2DWrap.cs
2023-04-03 11:04:31 +08:00

302 lines
11 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineBuoyancyEffector2DWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.BuoyancyEffector2D);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 7, 7);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "surfaceLevel", _g_get_surfaceLevel);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "density", _g_get_density);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "linearDrag", _g_get_linearDrag);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "angularDrag", _g_get_angularDrag);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "flowAngle", _g_get_flowAngle);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "flowMagnitude", _g_get_flowMagnitude);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "flowVariation", _g_get_flowVariation);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "surfaceLevel", _s_set_surfaceLevel);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "density", _s_set_density);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "linearDrag", _s_set_linearDrag);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "angularDrag", _s_set_angularDrag);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "flowAngle", _s_set_flowAngle);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "flowMagnitude", _s_set_flowMagnitude);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "flowVariation", _s_set_flowVariation);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.BuoyancyEffector2D();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.BuoyancyEffector2D constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_surfaceLevel(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.surfaceLevel);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_density(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.density);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_linearDrag(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.linearDrag);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_angularDrag(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.angularDrag);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_flowAngle(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.flowAngle);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_flowMagnitude(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.flowMagnitude);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_flowVariation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.flowVariation);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_surfaceLevel(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.surfaceLevel = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_density(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.density = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_linearDrag(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.linearDrag = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_angularDrag(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.angularDrag = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_flowAngle(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.flowAngle = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_flowMagnitude(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.flowMagnitude = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_flowVariation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.flowVariation = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}