c1_unity/Assets/XLua/Gen/UnityEngine_BuildCompressionWrap.cs
2023-04-03 11:04:31 +08:00

133 lines
4.2 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineBuildCompressionWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.BuildCompression);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 3, 0);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "compression", _g_get_compression);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "level", _g_get_level);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "blockSize", _g_get_blockSize);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 6, 0, 0);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "Uncompressed", UnityEngine.BuildCompression.Uncompressed);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "LZ4", UnityEngine.BuildCompression.LZ4);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "LZMA", UnityEngine.BuildCompression.LZMA);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "UncompressedRuntime", UnityEngine.BuildCompression.UncompressedRuntime);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "LZ4Runtime", UnityEngine.BuildCompression.LZ4Runtime);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if (LuaAPI.lua_gettop(L) == 1)
{
translator.Push(L, default(UnityEngine.BuildCompression));
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.BuildCompression constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_compression(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuildCompression gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.compression);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_level(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuildCompression gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.level);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_blockSize(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.BuildCompression gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.xlua_pushuint(L, gen_to_be_invoked.blockSize);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
}
}