c1_unity/Assets/XLua/Gen/TMPro_TMP_InputValidatorWrap.cs
2023-04-03 11:04:31 +08:00

104 lines
2.6 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class TMProTMP_InputValidatorWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(TMPro.TMP_InputValidator);
Utils.BeginObjectRegister(type, L, translator, 0, 1, 0, 0);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Validate", _m_Validate);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "TMPro.TMP_InputValidator does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Validate(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
TMPro.TMP_InputValidator gen_to_be_invoked = (TMPro.TMP_InputValidator)translator.FastGetCSObj(L, 1);
{
string _text = LuaAPI.lua_tostring(L, 2);
int _pos = LuaAPI.xlua_tointeger(L, 3);
char _ch = (char)LuaAPI.xlua_tointeger(L, 4);
var gen_ret = gen_to_be_invoked.Validate( ref _text, ref _pos, _ch );
LuaAPI.xlua_pushinteger(L, gen_ret);
LuaAPI.lua_pushstring(L, _text);
LuaAPI.xlua_pushinteger(L, _pos);
return 3;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
}
}