c1_unity/Assets/XLua/Gen/UnityEngine_U2D_SpriteShapeUtilityWrap.cs
2023-04-03 11:04:31 +08:00

152 lines
5.6 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineU2DSpriteShapeUtilityWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.U2D.SpriteShapeUtility);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 3, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Generate", _m_Generate_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GenerateSpriteShape", _m_GenerateSpriteShape_xlua_st_);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.U2D.SpriteShapeUtility();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.U2D.SpriteShapeUtility constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Generate_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 1, typeof(UnityEngine.Mesh));
UnityEngine.U2D.SpriteShapeParameters _shapeParams;translator.Get(L, 2, out _shapeParams);
UnityEngine.U2D.ShapeControlPoint[] _points = (UnityEngine.U2D.ShapeControlPoint[])translator.GetObject(L, 3, typeof(UnityEngine.U2D.ShapeControlPoint[]));
UnityEngine.U2D.SpriteShapeMetaData[] _metaData = (UnityEngine.U2D.SpriteShapeMetaData[])translator.GetObject(L, 4, typeof(UnityEngine.U2D.SpriteShapeMetaData[]));
UnityEngine.U2D.AngleRangeInfo[] _angleRange = (UnityEngine.U2D.AngleRangeInfo[])translator.GetObject(L, 5, typeof(UnityEngine.U2D.AngleRangeInfo[]));
UnityEngine.Sprite[] _sprites = (UnityEngine.Sprite[])translator.GetObject(L, 6, typeof(UnityEngine.Sprite[]));
UnityEngine.Sprite[] _corners = (UnityEngine.Sprite[])translator.GetObject(L, 7, typeof(UnityEngine.Sprite[]));
var gen_ret = UnityEngine.U2D.SpriteShapeUtility.Generate( _mesh, _shapeParams, _points, _metaData, _angleRange, _sprites, _corners );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GenerateSpriteShape_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.U2D.SpriteShapeRenderer _renderer = (UnityEngine.U2D.SpriteShapeRenderer)translator.GetObject(L, 1, typeof(UnityEngine.U2D.SpriteShapeRenderer));
UnityEngine.U2D.SpriteShapeParameters _shapeParams;translator.Get(L, 2, out _shapeParams);
UnityEngine.U2D.ShapeControlPoint[] _points = (UnityEngine.U2D.ShapeControlPoint[])translator.GetObject(L, 3, typeof(UnityEngine.U2D.ShapeControlPoint[]));
UnityEngine.U2D.SpriteShapeMetaData[] _metaData = (UnityEngine.U2D.SpriteShapeMetaData[])translator.GetObject(L, 4, typeof(UnityEngine.U2D.SpriteShapeMetaData[]));
UnityEngine.U2D.AngleRangeInfo[] _angleRange = (UnityEngine.U2D.AngleRangeInfo[])translator.GetObject(L, 5, typeof(UnityEngine.U2D.AngleRangeInfo[]));
UnityEngine.Sprite[] _sprites = (UnityEngine.Sprite[])translator.GetObject(L, 6, typeof(UnityEngine.Sprite[]));
UnityEngine.Sprite[] _corners = (UnityEngine.Sprite[])translator.GetObject(L, 7, typeof(UnityEngine.Sprite[]));
UnityEngine.U2D.SpriteShapeUtility.GenerateSpriteShape( _renderer, _shapeParams, _points, _metaData, _angleRange, _sprites, _corners );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
}
}