c1_unity/Assets/XLua/Gen/UnityEngine_ParticleSystem_MinMaxGradientWrap.cs
2023-04-03 11:04:31 +08:00

406 lines
15 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineParticleSystemMinMaxGradientWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.ParticleSystem.MinMaxGradient);
Utils.BeginObjectRegister(type, L, translator, 0, 1, 7, 7);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Evaluate", _m_Evaluate);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "mode", _g_get_mode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "gradientMax", _g_get_gradientMax);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "gradientMin", _g_get_gradientMin);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorMax", _g_get_colorMax);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorMin", _g_get_colorMin);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "color", _g_get_color);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "gradient", _g_get_gradient);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "mode", _s_set_mode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "gradientMax", _s_set_gradientMax);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "gradientMin", _s_set_gradientMin);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "colorMax", _s_set_colorMax);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "colorMin", _s_set_colorMin);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "color", _s_set_color);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "gradient", _s_set_gradient);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<UnityEngine.Color>(L, 2))
{
UnityEngine.Color _color;translator.Get(L, 2, out _color);
var gen_ret = new UnityEngine.ParticleSystem.MinMaxGradient(_color);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<UnityEngine.Gradient>(L, 2))
{
UnityEngine.Gradient _gradient = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient));
var gen_ret = new UnityEngine.ParticleSystem.MinMaxGradient(_gradient);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.Color>(L, 2) && translator.Assignable<UnityEngine.Color>(L, 3))
{
UnityEngine.Color _min;translator.Get(L, 2, out _min);
UnityEngine.Color _max;translator.Get(L, 3, out _max);
var gen_ret = new UnityEngine.ParticleSystem.MinMaxGradient(_min, _max);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.Gradient>(L, 2) && translator.Assignable<UnityEngine.Gradient>(L, 3))
{
UnityEngine.Gradient _min = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient));
UnityEngine.Gradient _max = (UnityEngine.Gradient)translator.GetObject(L, 3, typeof(UnityEngine.Gradient));
var gen_ret = new UnityEngine.ParticleSystem.MinMaxGradient(_min, _max);
translator.Push(L, gen_ret);
return 1;
}
if (LuaAPI.lua_gettop(L) == 1)
{
translator.Push(L, default(UnityEngine.ParticleSystem.MinMaxGradient));
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.MinMaxGradient constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Evaluate(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
float _time = (float)LuaAPI.lua_tonumber(L, 2);
var gen_ret = gen_to_be_invoked.Evaluate( _time );
translator.PushUnityEngineColor(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
float _time = (float)LuaAPI.lua_tonumber(L, 2);
float _lerpFactor = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.Evaluate( _time, _lerpFactor );
translator.PushUnityEngineColor(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.MinMaxGradient.Evaluate!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_mode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.mode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_gradientMax(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.gradientMax);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_gradientMin(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.gradientMin);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_colorMax(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.PushUnityEngineColor(L, gen_to_be_invoked.colorMax);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_colorMin(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.PushUnityEngineColor(L, gen_to_be_invoked.colorMin);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_color(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.PushUnityEngineColor(L, gen_to_be_invoked.color);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_gradient(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.gradient);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_mode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.ParticleSystemGradientMode gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.mode = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_gradientMax(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.gradientMax = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient));
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_gradientMin(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.gradientMin = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient));
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_colorMax(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.Color gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.colorMax = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_colorMin(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.Color gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.colorMin = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_color(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.Color gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.color = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_gradient(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.MinMaxGradient gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.gradient = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient));
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}