374 lines
12 KiB
C#
374 lines
12 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineParticleSystemCustomDataModuleWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.ParticleSystem.CustomDataModule);
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Utils.BeginObjectRegister(type, L, translator, 0, 8, 1, 1);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMode", _m_SetMode);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetMode", _m_GetMode);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVectorComponentCount", _m_SetVectorComponentCount);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVectorComponentCount", _m_GetVectorComponentCount);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVector", _m_SetVector);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVector", _m_GetVector);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetColor", _m_SetColor);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetColor", _m_GetColor);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if (LuaAPI.lua_gettop(L) == 1)
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{
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translator.Push(L, default(UnityEngine.ParticleSystem.CustomDataModule));
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.CustomDataModule constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetMode(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream);
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UnityEngine.ParticleSystemCustomDataMode _mode;translator.Get(L, 3, out _mode);
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gen_to_be_invoked.SetMode( _stream, _mode );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetMode(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream);
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var gen_ret = gen_to_be_invoked.GetMode( _stream );
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translator.Push(L, gen_ret);
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translator.Update(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetVectorComponentCount(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream);
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int _count = LuaAPI.xlua_tointeger(L, 3);
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gen_to_be_invoked.SetVectorComponentCount( _stream, _count );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetVectorComponentCount(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream);
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var gen_ret = gen_to_be_invoked.GetVectorComponentCount( _stream );
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LuaAPI.xlua_pushinteger(L, gen_ret);
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translator.Update(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetVector(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream);
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int _component = LuaAPI.xlua_tointeger(L, 3);
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UnityEngine.ParticleSystem.MinMaxCurve _curve;translator.Get(L, 4, out _curve);
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gen_to_be_invoked.SetVector( _stream, _component, _curve );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetVector(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream);
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int _component = LuaAPI.xlua_tointeger(L, 3);
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var gen_ret = gen_to_be_invoked.GetVector( _stream, _component );
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translator.Push(L, gen_ret);
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translator.Update(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetColor(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream);
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UnityEngine.ParticleSystem.MinMaxGradient _gradient;translator.Get(L, 3, out _gradient);
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gen_to_be_invoked.SetColor( _stream, _gradient );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetColor(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream);
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var gen_ret = gen_to_be_invoked.GetColor( _stream );
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translator.Push(L, gen_ret);
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translator.Update(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_enabled(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_enabled(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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