c1_unity/Assets/XLua/Gen/DelegatesGensBridge.cs
2023-04-03 11:04:31 +08:00

3758 lines
112 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using System;
namespace XLua
{
public partial class DelegateBridge : DelegateBridgeBase
{
public void __Gen_Delegate_Imp0(UnityEngine.Camera p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp1()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
PCall(L, 0, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp2(int p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp3(int p0, string p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.lua_pushstring(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp4(bool p0, string p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushboolean(L, p0);
LuaAPI.lua_pushstring(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp5(string p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushstring(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp6(UnityEngine.Vector2 p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.PushUnityEngineVector2(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp7(UnityEngine.GameObject p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp8(int p0, int p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp9(bool p0, int p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushboolean(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp10(UnityEngine.LogType p0, object p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
translator.PushAny(L, p1);
PCall(L, 2, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp11(bool p0, UnityEngine.Purchasing.Product[] p1, string p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
LuaAPI.lua_pushboolean(L, p0);
translator.Push(L, p1);
LuaAPI.lua_pushstring(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp12(bool p0, UnityEngine.Purchasing.Product p1, string p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
LuaAPI.lua_pushboolean(L, p0);
translator.Push(L, p1);
LuaAPI.lua_pushstring(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public UnityEngine.Color __Gen_Delegate_Imp13()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
PCall(L, 0, 1, errFunc);
UnityEngine.Color __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp14(UnityEngine.Color p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.PushUnityEngineColor(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public UnityEngine.Vector2 __Gen_Delegate_Imp15()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
PCall(L, 0, 1, errFunc);
UnityEngine.Vector2 __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public UnityEngine.Vector3 __Gen_Delegate_Imp16()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
PCall(L, 0, 1, errFunc);
UnityEngine.Vector3 __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp17(UnityEngine.Vector3 p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.PushUnityEngineVector3(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public UnityEngine.Quaternion __Gen_Delegate_Imp18()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
PCall(L, 0, 1, errFunc);
UnityEngine.Quaternion __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp19(UnityEngine.Quaternion p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.PushUnityEngineQuaternion(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public float __Gen_Delegate_Imp20()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
PCall(L, 0, 1, errFunc);
float __gen_ret = (float)LuaAPI.lua_tonumber(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp21(float p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushnumber(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp22(float[] p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp23(string p0, bool p1, string p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushstring(L, p0);
LuaAPI.lua_pushboolean(L, p1);
LuaAPI.lua_pushstring(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp24(string p0, string p1, UnityEngine.LogType p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
LuaAPI.lua_pushstring(L, p0);
LuaAPI.lua_pushstring(L, p1);
translator.Push(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp25(bool p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushboolean(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp26()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
PCall(L, 0, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp27(UnityEngine.CullingGroupEvent p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp28(UnityEngine.ReflectionProbe p0, UnityEngine.ReflectionProbe.ReflectionProbeEvent p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp29(UnityEngine.Cubemap p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp30(UnityEngine.CustomRenderTexture p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp31(UnityEngine.CustomRenderTexture p0, int p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp32(UnityEngine.AsyncOperation p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp33(UnityEngine.RectTransform p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp34(string p0, System.Action<UnityEngine.U2D.SpriteAtlas> p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
LuaAPI.lua_pushstring(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp35(UnityEngine.U2D.SpriteAtlas p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp36(UnityEngine.Font p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp37(bool p0, bool p1, int p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushboolean(L, p0);
LuaAPI.lua_pushboolean(L, p1);
LuaAPI.xlua_pushinteger(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp38(BestHTTP.HTTPRequest p0, BestHTTP.HTTPResponse p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp39(int p0, int p1, float p2, float p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
LuaAPI.lua_pushnumber(L, p2);
LuaAPI.lua_pushnumber(L, p3);
PCall(L, 4, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp40(string p0, string p1, System.Action<string> p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
LuaAPI.lua_pushstring(L, p0);
LuaAPI.lua_pushstring(L, p1);
translator.Push(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp41(int p0, System.Action p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp42(int p0, System.Action p1, System.Action p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
translator.Push(L, p1);
translator.Push(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp43(int p0, float p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.lua_pushnumber(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp44(long p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushint64(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public byte[] __Gen_Delegate_Imp45(ref string p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushstring(L, p0);
PCall(L, 1, 2, errFunc);
p0 = LuaAPI.lua_tostring(L, errFunc + 2);
byte[] __gen_ret = LuaAPI.lua_tobytes(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp46(int p0, uint p1, uint p2, byte[] p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.xlua_pushuint(L, p1);
LuaAPI.xlua_pushuint(L, p2);
LuaAPI.lua_pushstring(L, p3);
PCall(L, 4, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp47(int p0, int p1, string p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
LuaAPI.lua_pushstring(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp48(UnityEngine.Texture2D p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp49(string p0, UnityEngine.Object p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
LuaAPI.lua_pushstring(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp50(BF.AssetBundleObject p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp51(uint p0, int p1, byte[] p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushuint(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
LuaAPI.lua_pushstring(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp52(BF.ISocketChannel p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.PushAny(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp53(string p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushstring(L, p0);
PCall(L, 1, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp54(int p0, int p1, int p2, int p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
LuaAPI.xlua_pushinteger(L, p2);
LuaAPI.xlua_pushinteger(L, p3);
PCall(L, 4, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public string __Gen_Delegate_Imp55()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
PCall(L, 0, 1, errFunc);
string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp56(int p0, float p1, float p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.lua_pushnumber(L, p1);
LuaAPI.lua_pushnumber(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp57(float p0, float p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushnumber(L, p0);
LuaAPI.lua_pushnumber(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public int __Gen_Delegate_Imp58(int p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
PCall(L, 1, 1, errFunc);
int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public System.Collections.Generic.List<float> __Gen_Delegate_Imp59(int p0, int p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
PCall(L, 2, 1, errFunc);
System.Collections.Generic.List<float> __gen_ret = (System.Collections.Generic.List<float>)translator.GetObject(L, errFunc + 1, typeof(System.Collections.Generic.List<float>));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public UnityEngine.Texture2D __Gen_Delegate_Imp60()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
PCall(L, 0, 1, errFunc);
UnityEngine.Texture2D __gen_ret = (UnityEngine.Texture2D)translator.GetObject(L, errFunc + 1, typeof(UnityEngine.Texture2D));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public System.Collections.Generic.List<string> __Gen_Delegate_Imp61()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
PCall(L, 0, 1, errFunc);
System.Collections.Generic.List<string> __gen_ret = (System.Collections.Generic.List<string>)translator.GetObject(L, errFunc + 1, typeof(System.Collections.Generic.List<string>));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public char __Gen_Delegate_Imp62(string p0, int p1, char p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushstring(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
LuaAPI.xlua_pushinteger(L, p2);
PCall(L, 3, 1, errFunc);
char __gen_ret = (char)LuaAPI.xlua_tointeger(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public TMPro.TMP_FontAsset __Gen_Delegate_Imp63(int p0, string p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.lua_pushstring(L, p1);
PCall(L, 2, 1, errFunc);
TMPro.TMP_FontAsset __gen_ret = (TMPro.TMP_FontAsset)translator.GetObject(L, errFunc + 1, typeof(TMPro.TMP_FontAsset));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public TMPro.TMP_SpriteAsset __Gen_Delegate_Imp64(int p0, string p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.lua_pushstring(L, p1);
PCall(L, 2, 1, errFunc);
TMPro.TMP_SpriteAsset __gen_ret = (TMPro.TMP_SpriteAsset)translator.GetObject(L, errFunc + 1, typeof(TMPro.TMP_SpriteAsset));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp65(TMPro.TMP_TextInfo p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public float __Gen_Delegate_Imp66(UnityEngine.UI.ILayoutElement p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.PushAny(L, p0);
PCall(L, 1, 1, errFunc);
float __gen_ret = (float)LuaAPI.lua_tonumber(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public double __Gen_Delegate_Imp67()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
PCall(L, 0, 1, errFunc);
double __gen_ret = LuaAPI.lua_tonumber(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp68(double p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushnumber(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public int __Gen_Delegate_Imp69()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
PCall(L, 0, 1, errFunc);
int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public uint __Gen_Delegate_Imp70()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
PCall(L, 0, 1, errFunc);
uint __gen_ret = LuaAPI.xlua_touint(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp71(uint p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushuint(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public long __Gen_Delegate_Imp72()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
PCall(L, 0, 1, errFunc);
long __gen_ret = LuaAPI.lua_toint64(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public ulong __Gen_Delegate_Imp73()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
PCall(L, 0, 1, errFunc);
ulong __gen_ret = LuaAPI.lua_touint64(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp74(ulong p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushuint64(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public UnityEngine.Vector4 __Gen_Delegate_Imp75()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
PCall(L, 0, 1, errFunc);
UnityEngine.Vector4 __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp76(UnityEngine.Vector4 p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.PushUnityEngineVector4(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public UnityEngine.Rect __Gen_Delegate_Imp77()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
PCall(L, 0, 1, errFunc);
UnityEngine.Rect __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp78(UnityEngine.Rect p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public UnityEngine.RectOffset __Gen_Delegate_Imp79()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
PCall(L, 0, 1, errFunc);
UnityEngine.RectOffset __gen_ret = (UnityEngine.RectOffset)translator.GetObject(L, errFunc + 1, typeof(UnityEngine.RectOffset));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp80(UnityEngine.RectOffset p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public float __Gen_Delegate_Imp81(float p0, float p1, float p2, float p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushnumber(L, p0);
LuaAPI.lua_pushnumber(L, p1);
LuaAPI.lua_pushnumber(L, p2);
LuaAPI.lua_pushnumber(L, p3);
PCall(L, 4, 1, errFunc);
float __gen_ret = (float)LuaAPI.lua_tonumber(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp82(DG.Tweening.Plugins.Options.PathOptions p0, DG.Tweening.Tween p1, UnityEngine.Quaternion p2, UnityEngine.Transform p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
translator.PushUnityEngineQuaternion(L, p2);
translator.Push(L, p3);
PCall(L, 4, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp83(IronSourceError p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp84(IronSourceImpressionData p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp85(string p0, IronSourceError p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
LuaAPI.lua_pushstring(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp86(IronSourceAdInfo p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp87(IronSourceError p0, IronSourceAdInfo p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp88(IronSourcePlacement p0, IronSourceAdInfo p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp89(System.Collections.Generic.Dictionary<string, object> p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp90(IronSourcePlacement p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public string __Gen_Delegate_Imp91(System.DateTime p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 1, errFunc);
string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp92(com.adjust.sdk.AdjustAttribution p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp93(com.adjust.sdk.AdjustEventSuccess p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp94(com.adjust.sdk.AdjustEventFailure p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp95(com.adjust.sdk.AdjustSessionSuccess p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp96(com.adjust.sdk.AdjustSessionFailure p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp97(int p0, string p1, bool p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.lua_pushstring(L, p1);
LuaAPI.lua_pushboolean(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp98(Http.ResultInfo p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp99(System.IAsyncResult p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.PushAny(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp100(object p0, System.EventArgs p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.PushAny(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp101(int p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
PCall(L, 1, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public int __Gen_Delegate_Imp102(int p0, int p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
PCall(L, 2, 1, errFunc);
int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp103(float p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushnumber(L, p0);
PCall(L, 1, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public int __Gen_Delegate_Imp104(float p0, float p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushnumber(L, p0);
LuaAPI.lua_pushnumber(L, p1);
PCall(L, 2, 1, errFunc);
int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public int __Gen_Delegate_Imp105(string p0, string p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushstring(L, p0);
LuaAPI.lua_pushstring(L, p1);
PCall(L, 2, 1, errFunc);
int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp106(TMPro.TMP_FontAsset p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp107(TMPro.TMP_FontAsset p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public int __Gen_Delegate_Imp108(TMPro.TMP_FontAsset p0, TMPro.TMP_FontAsset p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
PCall(L, 2, 1, errFunc);
int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp109(UnityEngine.Camera p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public int __Gen_Delegate_Imp110(UnityEngine.Camera p0, UnityEngine.Camera p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
PCall(L, 2, 1, errFunc);
int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp111(System.Collections.Generic.List<string> p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp112(System.Collections.Generic.List<string> p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public int __Gen_Delegate_Imp113(System.Collections.Generic.List<string> p0, System.Collections.Generic.List<string> p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
PCall(L, 2, 1, errFunc);
int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp114(UnityEngine.Playables.PlayableDirector p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp115(UnityEngine.SceneManagement.Scene p0, UnityEngine.SceneManagement.LoadSceneMode p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp116(UnityEngine.SceneManagement.Scene p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp117(UnityEngine.SceneManagement.Scene p0, UnityEngine.SceneManagement.Scene p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp118(UnityEngine.Video.VideoPlayer p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp119(UnityEngine.Video.VideoPlayer p0, string p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
LuaAPI.lua_pushstring(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp120(UnityEngine.Video.VideoPlayer p0, double p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
LuaAPI.lua_pushnumber(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp121(UnityEngine.Video.VideoPlayer p0, long p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
LuaAPI.lua_pushint64(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp122(Spine.TrackEntry p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp123(Spine.TrackEntry p0, Spine.Event p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp124(UnityEngine.Mesh p0, UnityEngine.Material p1, UnityEngine.Texture p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
translator.Push(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp125(int p0, UnityEngine.Mesh[] p1, UnityEngine.Material[] p2, UnityEngine.Texture[] p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
translator.Push(L, p1);
translator.Push(L, p2);
translator.Push(L, p3);
PCall(L, 4, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp126(Spine.Unity.SkeletonGraphic p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp127(Spine.Unity.SkeletonRendererInstruction p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp128(Spine.Unity.ISkeletonAnimation p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.PushAny(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp129(Spine.Unity.MeshGeneratorBuffers p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp130(Spine.Unity.SkeletonRenderer p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
static DelegateBridge()
{
Gen_Flag = true;
}
public override Delegate GetDelegateByType(Type type)
{
if (type == typeof(UnityEngine.Camera.CameraCallback))
{
return new UnityEngine.Camera.CameraCallback(__Gen_Delegate_Imp0);
}
if (type == typeof(System.Action<UnityEngine.Camera>))
{
return new System.Action<UnityEngine.Camera>(__Gen_Delegate_Imp0);
}
if (type == typeof(System.Action))
{
return new System.Action(__Gen_Delegate_Imp1);
}
if (type == typeof(DG.Tweening.TweenCallback))
{
return new DG.Tweening.TweenCallback(__Gen_Delegate_Imp1);
}
if (type == typeof(UnityEngine.Application.LowMemoryCallback))
{
return new UnityEngine.Application.LowMemoryCallback(__Gen_Delegate_Imp1);
}
if (type == typeof(UnityEngine.Events.UnityAction))
{
return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp1);
}
if (type == typeof(UnityEngine.Display.DisplaysUpdatedDelegate))
{
return new UnityEngine.Display.DisplaysUpdatedDelegate(__Gen_Delegate_Imp1);
}
if (type == typeof(UnityEngine.Font.FontTextureRebuildCallback))
{
return new UnityEngine.Font.FontTextureRebuildCallback(__Gen_Delegate_Imp1);
}
if (type == typeof(UnityEngine.Canvas.WillRenderCanvases))
{
return new UnityEngine.Canvas.WillRenderCanvases(__Gen_Delegate_Imp1);
}
if (type == typeof(UnityEngine.RemoteSettings.UpdatedEventHandler))
{
return new UnityEngine.RemoteSettings.UpdatedEventHandler(__Gen_Delegate_Imp1);
}
if (type == typeof(System.Action<int>))
{
return new System.Action<int>(__Gen_Delegate_Imp2);
}
if (type == typeof(DG.Tweening.TweenCallback<int>))
{
return new DG.Tweening.TweenCallback<int>(__Gen_Delegate_Imp2);
}
if (type == typeof(UnityEngine.AudioClip.PCMSetPositionCallback))
{
return new UnityEngine.AudioClip.PCMSetPositionCallback(__Gen_Delegate_Imp2);
}
if (type == typeof(DG.Tweening.Core.DOSetter<int>))
{
return new DG.Tweening.Core.DOSetter<int>(__Gen_Delegate_Imp2);
}
if (type == typeof(UnityEngine.Events.UnityAction<int>))
{
return new UnityEngine.Events.UnityAction<int>(__Gen_Delegate_Imp2);
}
if (type == typeof(System.Action<int, string>))
{
return new System.Action<int, string>(__Gen_Delegate_Imp3);
}
if (type == typeof(System.Action<bool, string>))
{
return new System.Action<bool, string>(__Gen_Delegate_Imp4);
}
if (type == typeof(System.Action<string>))
{
return new System.Action<string>(__Gen_Delegate_Imp5);
}
if (type == typeof(DG.Tweening.Core.DOSetter<string>))
{
return new DG.Tweening.Core.DOSetter<string>(__Gen_Delegate_Imp5);
}
if (type == typeof(UnityEngine.Events.UnityAction<string>))
{
return new UnityEngine.Events.UnityAction<string>(__Gen_Delegate_Imp5);
}
if (type == typeof(System.Action<UnityEngine.Vector2>))
{
return new System.Action<UnityEngine.Vector2>(__Gen_Delegate_Imp6);
}
if (type == typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector2>))
{
return new DG.Tweening.Core.DOSetter<UnityEngine.Vector2>(__Gen_Delegate_Imp6);
}
if (type == typeof(UnityEngine.Events.UnityAction<UnityEngine.Vector2>))
{
return new UnityEngine.Events.UnityAction<UnityEngine.Vector2>(__Gen_Delegate_Imp6);
}
if (type == typeof(System.Action<UnityEngine.GameObject>))
{
return new System.Action<UnityEngine.GameObject>(__Gen_Delegate_Imp7);
}
if (type == typeof(System.Action<int, int>))
{
return new System.Action<int, int>(__Gen_Delegate_Imp8);
}
if (type == typeof(System.Action<bool, int>))
{
return new System.Action<bool, int>(__Gen_Delegate_Imp9);
}
if (type == typeof(System.Func<UnityEngine.LogType, object, bool>))
{
return new System.Func<UnityEngine.LogType, object, bool>(__Gen_Delegate_Imp10);
}
if (type == typeof(System.Action<bool, UnityEngine.Purchasing.Product[], string>))
{
return new System.Action<bool, UnityEngine.Purchasing.Product[], string>(__Gen_Delegate_Imp11);
}
if (type == typeof(System.Action<bool, UnityEngine.Purchasing.Product, string>))
{
return new System.Action<bool, UnityEngine.Purchasing.Product, string>(__Gen_Delegate_Imp12);
}
if (type == typeof(DG.Tweening.Core.DOGetter<UnityEngine.Color>))
{
return new DG.Tweening.Core.DOGetter<UnityEngine.Color>(__Gen_Delegate_Imp13);
}
if (type == typeof(DG.Tweening.Core.DOSetter<UnityEngine.Color>))
{
return new DG.Tweening.Core.DOSetter<UnityEngine.Color>(__Gen_Delegate_Imp14);
}
if (type == typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector2>))
{
return new DG.Tweening.Core.DOGetter<UnityEngine.Vector2>(__Gen_Delegate_Imp15);
}
if (type == typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector3>))
{
return new DG.Tweening.Core.DOGetter<UnityEngine.Vector3>(__Gen_Delegate_Imp16);
}
if (type == typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector3>))
{
return new DG.Tweening.Core.DOSetter<UnityEngine.Vector3>(__Gen_Delegate_Imp17);
}
if (type == typeof(DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>))
{
return new DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>(__Gen_Delegate_Imp18);
}
if (type == typeof(DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>))
{
return new DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>(__Gen_Delegate_Imp19);
}
if (type == typeof(DG.Tweening.Core.DOGetter<float>))
{
return new DG.Tweening.Core.DOGetter<float>(__Gen_Delegate_Imp20);
}
if (type == typeof(DG.Tweening.Core.DOSetter<float>))
{
return new DG.Tweening.Core.DOSetter<float>(__Gen_Delegate_Imp21);
}
if (type == typeof(DG.Tweening.TweenCallback<float>))
{
return new DG.Tweening.TweenCallback<float>(__Gen_Delegate_Imp21);
}
if (type == typeof(UnityEngine.Events.UnityAction<float>))
{
return new UnityEngine.Events.UnityAction<float>(__Gen_Delegate_Imp21);
}
if (type == typeof(System.Action<float>))
{
return new System.Action<float>(__Gen_Delegate_Imp21);
}
if (type == typeof(UnityEngine.AudioClip.PCMReaderCallback))
{
return new UnityEngine.AudioClip.PCMReaderCallback(__Gen_Delegate_Imp22);
}
if (type == typeof(UnityEngine.Application.AdvertisingIdentifierCallback))
{
return new UnityEngine.Application.AdvertisingIdentifierCallback(__Gen_Delegate_Imp23);
}
if (type == typeof(UnityEngine.Application.LogCallback))
{
return new UnityEngine.Application.LogCallback(__Gen_Delegate_Imp24);
}
if (type == typeof(System.Action<bool>))
{
return new System.Action<bool>(__Gen_Delegate_Imp25);
}
if (type == typeof(System.Func<bool>))
{
return new System.Func<bool>(__Gen_Delegate_Imp26);
}
if (type == typeof(UnityEngine.CullingGroup.StateChanged))
{
return new UnityEngine.CullingGroup.StateChanged(__Gen_Delegate_Imp27);
}
if (type == typeof(System.Action<UnityEngine.ReflectionProbe, UnityEngine.ReflectionProbe.ReflectionProbeEvent>))
{
return new System.Action<UnityEngine.ReflectionProbe, UnityEngine.ReflectionProbe.ReflectionProbeEvent>(__Gen_Delegate_Imp28);
}
if (type == typeof(System.Action<UnityEngine.Cubemap>))
{
return new System.Action<UnityEngine.Cubemap>(__Gen_Delegate_Imp29);
}
if (type == typeof(System.Action<UnityEngine.CustomRenderTexture>))
{
return new System.Action<UnityEngine.CustomRenderTexture>(__Gen_Delegate_Imp30);
}
if (type == typeof(System.Action<UnityEngine.CustomRenderTexture, int>))
{
return new System.Action<UnityEngine.CustomRenderTexture, int>(__Gen_Delegate_Imp31);
}
if (type == typeof(System.Action<UnityEngine.AsyncOperation>))
{
return new System.Action<UnityEngine.AsyncOperation>(__Gen_Delegate_Imp32);
}
if (type == typeof(UnityEngine.RectTransform.ReapplyDrivenProperties))
{
return new UnityEngine.RectTransform.ReapplyDrivenProperties(__Gen_Delegate_Imp33);
}
if (type == typeof(System.Action<string, System.Action<UnityEngine.U2D.SpriteAtlas>>))
{
return new System.Action<string, System.Action<UnityEngine.U2D.SpriteAtlas>>(__Gen_Delegate_Imp34);
}
if (type == typeof(System.Action<UnityEngine.U2D.SpriteAtlas>))
{
return new System.Action<UnityEngine.U2D.SpriteAtlas>(__Gen_Delegate_Imp35);
}
if (type == typeof(System.Action<UnityEngine.Font>))
{
return new System.Action<UnityEngine.Font>(__Gen_Delegate_Imp36);
}
if (type == typeof(System.Action<bool, bool, int>))
{
return new System.Action<bool, bool, int>(__Gen_Delegate_Imp37);
}
if (type == typeof(System.Action<BestHTTP.HTTPRequest, BestHTTP.HTTPResponse>))
{
return new System.Action<BestHTTP.HTTPRequest, BestHTTP.HTTPResponse>(__Gen_Delegate_Imp38);
}
if (type == typeof(System.Action<int, int, float, float>))
{
return new System.Action<int, int, float, float>(__Gen_Delegate_Imp39);
}
if (type == typeof(System.Action<string, string, System.Action<string>>))
{
return new System.Action<string, string, System.Action<string>>(__Gen_Delegate_Imp40);
}
if (type == typeof(System.Action<int, System.Action>))
{
return new System.Action<int, System.Action>(__Gen_Delegate_Imp41);
}
if (type == typeof(System.Action<int, System.Action, System.Action>))
{
return new System.Action<int, System.Action, System.Action>(__Gen_Delegate_Imp42);
}
if (type == typeof(System.Action<int, float>))
{
return new System.Action<int, float>(__Gen_Delegate_Imp43);
}
if (type == typeof(System.Action<long>))
{
return new System.Action<long>(__Gen_Delegate_Imp44);
}
if (type == typeof(DG.Tweening.Core.DOSetter<long>))
{
return new DG.Tweening.Core.DOSetter<long>(__Gen_Delegate_Imp44);
}
if (type == typeof(UnityEngine.Events.UnityAction<long>))
{
return new UnityEngine.Events.UnityAction<long>(__Gen_Delegate_Imp44);
}
if (type == typeof(XLua.LuaEnv.CustomLoader))
{
return new XLua.LuaEnv.CustomLoader(__Gen_Delegate_Imp45);
}
if (type == typeof(System.Action<int, uint, uint, byte[]>))
{
return new System.Action<int, uint, uint, byte[]>(__Gen_Delegate_Imp46);
}
if (type == typeof(System.Action<int, int, string>))
{
return new System.Action<int, int, string>(__Gen_Delegate_Imp47);
}
if (type == typeof(System.Action<UnityEngine.Texture2D>))
{
return new System.Action<UnityEngine.Texture2D>(__Gen_Delegate_Imp48);
}
if (type == typeof(System.Action<string, UnityEngine.Object>))
{
return new System.Action<string, UnityEngine.Object>(__Gen_Delegate_Imp49);
}
if (type == typeof(System.Action<BF.AssetBundleObject>))
{
return new System.Action<BF.AssetBundleObject>(__Gen_Delegate_Imp50);
}
if (type == typeof(System.Action<uint, int, byte[]>))
{
return new System.Action<uint, int, byte[]>(__Gen_Delegate_Imp51);
}
if (type == typeof(System.Action<BF.ISocketChannel>))
{
return new System.Action<BF.ISocketChannel>(__Gen_Delegate_Imp52);
}
if (type == typeof(System.Func<string, bool>))
{
return new System.Func<string, bool>(__Gen_Delegate_Imp53);
}
if (type == typeof(System.Predicate<string>))
{
return new System.Predicate<string>(__Gen_Delegate_Imp53);
}
if (type == typeof(System.Action<int, int, int, int>))
{
return new System.Action<int, int, int, int>(__Gen_Delegate_Imp54);
}
if (type == typeof(System.Func<string>))
{
return new System.Func<string>(__Gen_Delegate_Imp55);
}
if (type == typeof(DG.Tweening.Core.DOGetter<string>))
{
return new DG.Tweening.Core.DOGetter<string>(__Gen_Delegate_Imp55);
}
if (type == typeof(System.Action<int, float, float>))
{
return new System.Action<int, float, float>(__Gen_Delegate_Imp56);
}
if (type == typeof(System.Action<float, float>))
{
return new System.Action<float, float>(__Gen_Delegate_Imp57);
}
if (type == typeof(System.Func<int, int>))
{
return new System.Func<int, int>(__Gen_Delegate_Imp58);
}
if (type == typeof(System.Func<int, int, System.Collections.Generic.List<float>>))
{
return new System.Func<int, int, System.Collections.Generic.List<float>>(__Gen_Delegate_Imp59);
}
if (type == typeof(System.Func<UnityEngine.Texture2D>))
{
return new System.Func<UnityEngine.Texture2D>(__Gen_Delegate_Imp60);
}
if (type == typeof(System.Func<System.Collections.Generic.List<string>>))
{
return new System.Func<System.Collections.Generic.List<string>>(__Gen_Delegate_Imp61);
}
if (type == typeof(TMPro.TMP_InputField.OnValidateInput))
{
return new TMPro.TMP_InputField.OnValidateInput(__Gen_Delegate_Imp62);
}
if (type == typeof(UnityEngine.UI.InputField.OnValidateInput))
{
return new UnityEngine.UI.InputField.OnValidateInput(__Gen_Delegate_Imp62);
}
if (type == typeof(System.Func<int, string, TMPro.TMP_FontAsset>))
{
return new System.Func<int, string, TMPro.TMP_FontAsset>(__Gen_Delegate_Imp63);
}
if (type == typeof(System.Func<int, string, TMPro.TMP_SpriteAsset>))
{
return new System.Func<int, string, TMPro.TMP_SpriteAsset>(__Gen_Delegate_Imp64);
}
if (type == typeof(System.Action<TMPro.TMP_TextInfo>))
{
return new System.Action<TMPro.TMP_TextInfo>(__Gen_Delegate_Imp65);
}
if (type == typeof(System.Func<UnityEngine.UI.ILayoutElement, float>))
{
return new System.Func<UnityEngine.UI.ILayoutElement, float>(__Gen_Delegate_Imp66);
}
if (type == typeof(DG.Tweening.Core.DOGetter<double>))
{
return new DG.Tweening.Core.DOGetter<double>(__Gen_Delegate_Imp67);
}
if (type == typeof(DG.Tweening.Core.DOSetter<double>))
{
return new DG.Tweening.Core.DOSetter<double>(__Gen_Delegate_Imp68);
}
if (type == typeof(DG.Tweening.Core.DOGetter<int>))
{
return new DG.Tweening.Core.DOGetter<int>(__Gen_Delegate_Imp69);
}
if (type == typeof(DG.Tweening.Core.DOGetter<uint>))
{
return new DG.Tweening.Core.DOGetter<uint>(__Gen_Delegate_Imp70);
}
if (type == typeof(DG.Tweening.Core.DOSetter<uint>))
{
return new DG.Tweening.Core.DOSetter<uint>(__Gen_Delegate_Imp71);
}
if (type == typeof(DG.Tweening.Core.DOGetter<long>))
{
return new DG.Tweening.Core.DOGetter<long>(__Gen_Delegate_Imp72);
}
if (type == typeof(DG.Tweening.Core.DOGetter<ulong>))
{
return new DG.Tweening.Core.DOGetter<ulong>(__Gen_Delegate_Imp73);
}
if (type == typeof(DG.Tweening.Core.DOSetter<ulong>))
{
return new DG.Tweening.Core.DOSetter<ulong>(__Gen_Delegate_Imp74);
}
if (type == typeof(DG.Tweening.Core.DOGetter<UnityEngine.Vector4>))
{
return new DG.Tweening.Core.DOGetter<UnityEngine.Vector4>(__Gen_Delegate_Imp75);
}
if (type == typeof(DG.Tweening.Core.DOSetter<UnityEngine.Vector4>))
{
return new DG.Tweening.Core.DOSetter<UnityEngine.Vector4>(__Gen_Delegate_Imp76);
}
if (type == typeof(DG.Tweening.Core.DOGetter<UnityEngine.Rect>))
{
return new DG.Tweening.Core.DOGetter<UnityEngine.Rect>(__Gen_Delegate_Imp77);
}
if (type == typeof(DG.Tweening.Core.DOSetter<UnityEngine.Rect>))
{
return new DG.Tweening.Core.DOSetter<UnityEngine.Rect>(__Gen_Delegate_Imp78);
}
if (type == typeof(DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>))
{
return new DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>(__Gen_Delegate_Imp79);
}
if (type == typeof(DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>))
{
return new DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>(__Gen_Delegate_Imp80);
}
if (type == typeof(DG.Tweening.EaseFunction))
{
return new DG.Tweening.EaseFunction(__Gen_Delegate_Imp81);
}
if (type == typeof(System.Action<DG.Tweening.Plugins.Options.PathOptions, DG.Tweening.Tween, UnityEngine.Quaternion, UnityEngine.Transform>))
{
return new System.Action<DG.Tweening.Plugins.Options.PathOptions, DG.Tweening.Tween, UnityEngine.Quaternion, UnityEngine.Transform>(__Gen_Delegate_Imp82);
}
if (type == typeof(System.Action<IronSourceError>))
{
return new System.Action<IronSourceError>(__Gen_Delegate_Imp83);
}
if (type == typeof(System.Action<IronSourceImpressionData>))
{
return new System.Action<IronSourceImpressionData>(__Gen_Delegate_Imp84);
}
if (type == typeof(System.Action<string, IronSourceError>))
{
return new System.Action<string, IronSourceError>(__Gen_Delegate_Imp85);
}
if (type == typeof(System.Action<IronSourceAdInfo>))
{
return new System.Action<IronSourceAdInfo>(__Gen_Delegate_Imp86);
}
if (type == typeof(System.Action<IronSourceError, IronSourceAdInfo>))
{
return new System.Action<IronSourceError, IronSourceAdInfo>(__Gen_Delegate_Imp87);
}
if (type == typeof(System.Action<IronSourcePlacement, IronSourceAdInfo>))
{
return new System.Action<IronSourcePlacement, IronSourceAdInfo>(__Gen_Delegate_Imp88);
}
if (type == typeof(System.Action<System.Collections.Generic.Dictionary<string, object>>))
{
return new System.Action<System.Collections.Generic.Dictionary<string, object>>(__Gen_Delegate_Imp89);
}
if (type == typeof(System.Action<IronSourcePlacement>))
{
return new System.Action<IronSourcePlacement>(__Gen_Delegate_Imp90);
}
if (type == typeof(System.Func<System.DateTime, string>))
{
return new System.Func<System.DateTime, string>(__Gen_Delegate_Imp91);
}
if (type == typeof(System.Action<com.adjust.sdk.AdjustAttribution>))
{
return new System.Action<com.adjust.sdk.AdjustAttribution>(__Gen_Delegate_Imp92);
}
if (type == typeof(System.Action<com.adjust.sdk.AdjustEventSuccess>))
{
return new System.Action<com.adjust.sdk.AdjustEventSuccess>(__Gen_Delegate_Imp93);
}
if (type == typeof(System.Action<com.adjust.sdk.AdjustEventFailure>))
{
return new System.Action<com.adjust.sdk.AdjustEventFailure>(__Gen_Delegate_Imp94);
}
if (type == typeof(System.Action<com.adjust.sdk.AdjustSessionSuccess>))
{
return new System.Action<com.adjust.sdk.AdjustSessionSuccess>(__Gen_Delegate_Imp95);
}
if (type == typeof(System.Action<com.adjust.sdk.AdjustSessionFailure>))
{
return new System.Action<com.adjust.sdk.AdjustSessionFailure>(__Gen_Delegate_Imp96);
}
if (type == typeof(System.Action<int, string, bool>))
{
return new System.Action<int, string, bool>(__Gen_Delegate_Imp97);
}
if (type == typeof(System.Action<Http.ResultInfo>))
{
return new System.Action<Http.ResultInfo>(__Gen_Delegate_Imp98);
}
if (type == typeof(System.AsyncCallback))
{
return new System.AsyncCallback(__Gen_Delegate_Imp99);
}
if (type == typeof(System.EventHandler))
{
return new System.EventHandler(__Gen_Delegate_Imp100);
}
if (type == typeof(System.Predicate<int>))
{
return new System.Predicate<int>(__Gen_Delegate_Imp101);
}
if (type == typeof(System.Comparison<int>))
{
return new System.Comparison<int>(__Gen_Delegate_Imp102);
}
if (type == typeof(System.Predicate<float>))
{
return new System.Predicate<float>(__Gen_Delegate_Imp103);
}
if (type == typeof(System.Comparison<float>))
{
return new System.Comparison<float>(__Gen_Delegate_Imp104);
}
if (type == typeof(System.Comparison<string>))
{
return new System.Comparison<string>(__Gen_Delegate_Imp105);
}
if (type == typeof(System.Predicate<TMPro.TMP_FontAsset>))
{
return new System.Predicate<TMPro.TMP_FontAsset>(__Gen_Delegate_Imp106);
}
if (type == typeof(System.Action<TMPro.TMP_FontAsset>))
{
return new System.Action<TMPro.TMP_FontAsset>(__Gen_Delegate_Imp107);
}
if (type == typeof(System.Comparison<TMPro.TMP_FontAsset>))
{
return new System.Comparison<TMPro.TMP_FontAsset>(__Gen_Delegate_Imp108);
}
if (type == typeof(System.Predicate<UnityEngine.Camera>))
{
return new System.Predicate<UnityEngine.Camera>(__Gen_Delegate_Imp109);
}
if (type == typeof(System.Comparison<UnityEngine.Camera>))
{
return new System.Comparison<UnityEngine.Camera>(__Gen_Delegate_Imp110);
}
if (type == typeof(System.Predicate<System.Collections.Generic.List<string>>))
{
return new System.Predicate<System.Collections.Generic.List<string>>(__Gen_Delegate_Imp111);
}
if (type == typeof(System.Action<System.Collections.Generic.List<string>>))
{
return new System.Action<System.Collections.Generic.List<string>>(__Gen_Delegate_Imp112);
}
if (type == typeof(System.Comparison<System.Collections.Generic.List<string>>))
{
return new System.Comparison<System.Collections.Generic.List<string>>(__Gen_Delegate_Imp113);
}
if (type == typeof(System.Action<UnityEngine.Playables.PlayableDirector>))
{
return new System.Action<UnityEngine.Playables.PlayableDirector>(__Gen_Delegate_Imp114);
}
if (type == typeof(UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode>))
{
return new UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.LoadSceneMode>(__Gen_Delegate_Imp115);
}
if (type == typeof(UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene>))
{
return new UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene>(__Gen_Delegate_Imp116);
}
if (type == typeof(UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene>))
{
return new UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene>(__Gen_Delegate_Imp117);
}
if (type == typeof(UnityEngine.Video.VideoPlayer.EventHandler))
{
return new UnityEngine.Video.VideoPlayer.EventHandler(__Gen_Delegate_Imp118);
}
if (type == typeof(UnityEngine.Video.VideoPlayer.ErrorEventHandler))
{
return new UnityEngine.Video.VideoPlayer.ErrorEventHandler(__Gen_Delegate_Imp119);
}
if (type == typeof(UnityEngine.Video.VideoPlayer.TimeEventHandler))
{
return new UnityEngine.Video.VideoPlayer.TimeEventHandler(__Gen_Delegate_Imp120);
}
if (type == typeof(UnityEngine.Video.VideoPlayer.FrameReadyEventHandler))
{
return new UnityEngine.Video.VideoPlayer.FrameReadyEventHandler(__Gen_Delegate_Imp121);
}
if (type == typeof(Spine.AnimationState.TrackEntryDelegate))
{
return new Spine.AnimationState.TrackEntryDelegate(__Gen_Delegate_Imp122);
}
if (type == typeof(Spine.AnimationState.TrackEntryEventDelegate))
{
return new Spine.AnimationState.TrackEntryEventDelegate(__Gen_Delegate_Imp123);
}
if (type == typeof(Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateSingle))
{
return new Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateSingle(__Gen_Delegate_Imp124);
}
if (type == typeof(Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateMultiple))
{
return new Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateMultiple(__Gen_Delegate_Imp125);
}
if (type == typeof(Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate))
{
return new Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate(__Gen_Delegate_Imp126);
}
if (type == typeof(Spine.Unity.SkeletonGraphic.InstructionDelegate))
{
return new Spine.Unity.SkeletonGraphic.InstructionDelegate(__Gen_Delegate_Imp127);
}
if (type == typeof(Spine.Unity.SkeletonRenderer.InstructionDelegate))
{
return new Spine.Unity.SkeletonRenderer.InstructionDelegate(__Gen_Delegate_Imp127);
}
if (type == typeof(Spine.Unity.ISkeletonAnimationDelegate))
{
return new Spine.Unity.ISkeletonAnimationDelegate(__Gen_Delegate_Imp128);
}
if (type == typeof(Spine.Unity.UpdateBonesDelegate))
{
return new Spine.Unity.UpdateBonesDelegate(__Gen_Delegate_Imp128);
}
if (type == typeof(Spine.Unity.MeshGeneratorDelegate))
{
return new Spine.Unity.MeshGeneratorDelegate(__Gen_Delegate_Imp129);
}
if (type == typeof(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate))
{
return new Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate(__Gen_Delegate_Imp130);
}
return null;
}
}
}