49 lines
949 B
C#
49 lines
949 B
C#
using UnityEngine;
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namespace BF
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{
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public class BattleControlSphereCollider : BattleControlCollider
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{
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private SphereCollider sphereCollider;
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private void Awake()
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{
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sphereCollider = gameObject.AddComponent<SphereCollider>();
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}
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public void SetupCollisionBody(float collisionRadius, float x, float z)
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{
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sphereCollider.center = Vector3.zero;
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sphereCollider.radius = collisionRadius;
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offset = new Vector3(x, 0.0f, z);
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}
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public override void SetColliderEnabled(bool enabled)
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{
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sphereCollider.enabled = enabled;
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}
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private void FixedUpdate()
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{
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if (!isActive)
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{
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return;
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}
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CheckCollider();
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}
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public override void Recycle()
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{
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if (IsRecycle)
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{
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return;
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}
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if (!ReferenceEquals(container, null))
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{
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container.Remove(this);
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}
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sphereCollider.enabled = false;
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isActive = false;
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BFMain.Instance.BattleMgr.PoolHelper.RecycleSkillSphereCollider(this);
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}
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}
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} |