2023-04-03 11:04:31 +08:00

16 lines
302 B
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
namespace BFEditor.Resource
{
public class UIBrightDynamicGUI : ShaderGUI
{
float brightness;
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
{
}
}
}