40 lines
920 B
C#
40 lines
920 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace BFEditor.Resource
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{
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public class CheckCharacterResultWindow : EditorWindow
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{
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private static string text;
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public static void OpenWindow()
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{
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var window = (CheckCharacterResultWindow)GetWindowWithRect(typeof(CheckCharacterResultWindow),
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new Rect(Screen.width / 2, Screen.height / 2, 500, 800), true);
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window.Show();
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}
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public static void SetTextInfo(string str)
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{
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text = str;
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}
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void OnGUI()
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{
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GUILayout.Space(10);
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GUILayout.BeginVertical();
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GUILayout.TextField(text , GUILayout.Height(600), GUILayout.Width(480));
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if (GUILayout.Button("开始导入"))
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{
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ImportCharacterTools.ImportAll();
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}
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GUILayout.EndVertical();
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}
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}
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}
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