2023-04-03 11:04:31 +08:00

19 lines
399 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace BFEditor.Resource
{
public class LuaDependenciesChecker:BaseDependenciesChecker
{
public override string GetCheckerName()
{
return "lua";
}
public override string GetCheckPathPrefix()
{
return "lua/";
}
}
}