c1_unity/Assets/ThirdParty/spine.timeline-4.1/Editor/SpineSkeletonFlipClipEditor.cs
2023-04-03 11:04:31 +08:00

70 lines
2.6 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2022, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#if UNITY_2019_1_OR_NEWER
#define TIMELINE_HAS_CLIPEDITOR_CLASS
#endif
#if TIMELINE_HAS_CLIPEDITOR_CLASS
using UnityEditor;
using Spine.Unity.Playables;
using UnityEditor.Timeline;
using UnityEngine.Timeline;
namespace Spine.Unity.Editor {
[CustomTimelineEditor(typeof(SpineSkeletonFlipClip))]
public class SpineSkeletonFlipClipEditor : ClipEditor {
public override void OnCreate (TimelineClip clip, TrackAsset track, TimelineClip clonedFrom) {
SetDisplayName(clip);
}
public override void OnClipChanged (TimelineClip clip) {
SetDisplayName(clip);
}
protected void SetDisplayName(TimelineClip clip) {
var flipClip = (SpineSkeletonFlipClip)clip.asset;
if (flipClip != null) {
bool flipX = false, flipY = false;
var settings = flipClip.template;
if (settings != null) {
flipX = settings.flipX;
flipY = settings.flipY;
}
clip.displayName = "Flip" + (flipX ? " X" : "") + (flipY ? " Y" : "");
}
}
}
}
#endif // TIMELINE_HAS_CLIPEDITOR_CLASS