138 lines
6.6 KiB
C#
138 lines
6.6 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2022, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using Spine.Unity.Editor;
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using Spine.Unity.Playables;
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using UnityEditor;
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using UnityEngine;
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[CustomPropertyDrawer(typeof(SpineAnimationStateBehaviour))]
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public class SpineAnimationStateDrawer : PropertyDrawer {
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public override float GetPropertyHeight (SerializedProperty property, GUIContent label) {
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const int fieldCount = 16;
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return fieldCount * EditorGUIUtility.singleLineHeight;
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}
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public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
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SerializedProperty animationReferenceProp = property.FindPropertyRelative("animationReference");
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SerializedProperty loopProp = property.FindPropertyRelative("loop");
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SerializedProperty customDurationProp = property.FindPropertyRelative("customDuration");
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SerializedProperty useBlendDurationProp = property.FindPropertyRelative("useBlendDuration");
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SerializedProperty mixDurationProp = property.FindPropertyRelative("mixDuration");
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SerializedProperty holdPreviousProp = property.FindPropertyRelative("holdPrevious");
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SerializedProperty alphaProp = property.FindPropertyRelative("alpha");
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SerializedProperty dontPauseWithDirectorProp = property.FindPropertyRelative("dontPauseWithDirector");
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SerializedProperty dontEndWithClip = property.FindPropertyRelative("dontEndWithClip");
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SerializedProperty endMixOutDuration = property.FindPropertyRelative("endMixOutDuration");
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SerializedProperty eventProp = property.FindPropertyRelative("eventThreshold");
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SerializedProperty attachmentProp = property.FindPropertyRelative("attachmentThreshold");
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SerializedProperty drawOrderProp = property.FindPropertyRelative("drawOrderThreshold");
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// initialize useBlendDuration parameter according to preferences
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SerializedProperty isInitializedProp = property.FindPropertyRelative("isInitialized");
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if (!isInitializedProp.hasMultipleDifferentValues && isInitializedProp.boolValue == false) {
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useBlendDurationProp.boolValue = SpineEditorUtilities.Preferences.timelineUseBlendDuration;
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isInitializedProp.boolValue = true;
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}
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Rect singleFieldRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
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float lineHeightWithSpacing = EditorGUIUtility.singleLineHeight + 2f;
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EditorGUI.PropertyField(singleFieldRect, animationReferenceProp);
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singleFieldRect.y += lineHeightWithSpacing;
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EditorGUI.PropertyField(singleFieldRect, loopProp);
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singleFieldRect.y += lineHeightWithSpacing;
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EditorGUI.PropertyField(singleFieldRect, dontPauseWithDirectorProp,
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new GUIContent("Don't Pause with Director",
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"If set to true, the animation will continue playing when the Director is paused."));
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singleFieldRect.y += lineHeightWithSpacing;
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EditorGUI.PropertyField(singleFieldRect, dontEndWithClip,
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new GUIContent("Don't End with Clip",
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"Normally when empty space follows the clip on the timeline, the empty animation is set on the track. " +
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"Set this parameter to true to continue playing the clip's animation instead."));
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singleFieldRect.y += lineHeightWithSpacing;
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using (new EditorGUI.DisabledGroupScope(dontEndWithClip.boolValue == true)) {
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EditorGUI.PropertyField(singleFieldRect, endMixOutDuration,
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new GUIContent("Clip End Mix Out Duration",
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"When 'Don't End with Clip' is false, and the clip is followed by blank space or stopped, " +
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"the empty animation is set with this MixDuration. When set to a negative value, " +
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"the clip is paused instead."));
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}
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singleFieldRect.y += lineHeightWithSpacing * 0.5f;
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singleFieldRect.y += lineHeightWithSpacing;
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EditorGUI.LabelField(singleFieldRect, "Mixing Settings", EditorStyles.boldLabel);
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singleFieldRect.y += lineHeightWithSpacing;
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customDurationProp.boolValue = !EditorGUI.Toggle(singleFieldRect,
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new GUIContent("Default Mix Duration",
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"Use the default mix duration as specified at the SkeletonDataAsset."),
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!customDurationProp.boolValue);
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bool greyOutCustomDurations = (!customDurationProp.hasMultipleDifferentValues &&
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customDurationProp.boolValue == false);
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using (new EditorGUI.DisabledGroupScope(greyOutCustomDurations)) {
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singleFieldRect.y += lineHeightWithSpacing;
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EditorGUI.PropertyField(singleFieldRect, useBlendDurationProp);
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singleFieldRect.y += lineHeightWithSpacing;
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bool greyOutMixDuration = (!useBlendDurationProp.hasMultipleDifferentValues &&
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useBlendDurationProp.boolValue == true);
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using (new EditorGUI.DisabledGroupScope(greyOutMixDuration)) {
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EditorGUI.PropertyField(singleFieldRect, mixDurationProp);
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}
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}
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singleFieldRect.y += lineHeightWithSpacing;
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EditorGUI.PropertyField(singleFieldRect, holdPreviousProp);
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singleFieldRect.y += lineHeightWithSpacing;
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EditorGUI.PropertyField(singleFieldRect, eventProp);
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singleFieldRect.y += lineHeightWithSpacing;
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EditorGUI.PropertyField(singleFieldRect, attachmentProp);
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singleFieldRect.y += lineHeightWithSpacing;
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EditorGUI.PropertyField(singleFieldRect, drawOrderProp);
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singleFieldRect.y += lineHeightWithSpacing;
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EditorGUI.PropertyField(singleFieldRect, alphaProp);
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}
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}
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