c1_unity/Assets/ThirdParty/spine.timeline-4.1/Editor/SpineAnimationStateDrawer.cs
2023-04-03 11:04:31 +08:00

138 lines
6.6 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2022, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using Spine.Unity.Editor;
using Spine.Unity.Playables;
using UnityEditor;
using UnityEngine;
[CustomPropertyDrawer(typeof(SpineAnimationStateBehaviour))]
public class SpineAnimationStateDrawer : PropertyDrawer {
public override float GetPropertyHeight (SerializedProperty property, GUIContent label) {
const int fieldCount = 16;
return fieldCount * EditorGUIUtility.singleLineHeight;
}
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
SerializedProperty animationReferenceProp = property.FindPropertyRelative("animationReference");
SerializedProperty loopProp = property.FindPropertyRelative("loop");
SerializedProperty customDurationProp = property.FindPropertyRelative("customDuration");
SerializedProperty useBlendDurationProp = property.FindPropertyRelative("useBlendDuration");
SerializedProperty mixDurationProp = property.FindPropertyRelative("mixDuration");
SerializedProperty holdPreviousProp = property.FindPropertyRelative("holdPrevious");
SerializedProperty alphaProp = property.FindPropertyRelative("alpha");
SerializedProperty dontPauseWithDirectorProp = property.FindPropertyRelative("dontPauseWithDirector");
SerializedProperty dontEndWithClip = property.FindPropertyRelative("dontEndWithClip");
SerializedProperty endMixOutDuration = property.FindPropertyRelative("endMixOutDuration");
SerializedProperty eventProp = property.FindPropertyRelative("eventThreshold");
SerializedProperty attachmentProp = property.FindPropertyRelative("attachmentThreshold");
SerializedProperty drawOrderProp = property.FindPropertyRelative("drawOrderThreshold");
// initialize useBlendDuration parameter according to preferences
SerializedProperty isInitializedProp = property.FindPropertyRelative("isInitialized");
if (!isInitializedProp.hasMultipleDifferentValues && isInitializedProp.boolValue == false) {
useBlendDurationProp.boolValue = SpineEditorUtilities.Preferences.timelineUseBlendDuration;
isInitializedProp.boolValue = true;
}
Rect singleFieldRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
float lineHeightWithSpacing = EditorGUIUtility.singleLineHeight + 2f;
EditorGUI.PropertyField(singleFieldRect, animationReferenceProp);
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, loopProp);
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, dontPauseWithDirectorProp,
new GUIContent("Don't Pause with Director",
"If set to true, the animation will continue playing when the Director is paused."));
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, dontEndWithClip,
new GUIContent("Don't End with Clip",
"Normally when empty space follows the clip on the timeline, the empty animation is set on the track. " +
"Set this parameter to true to continue playing the clip's animation instead."));
singleFieldRect.y += lineHeightWithSpacing;
using (new EditorGUI.DisabledGroupScope(dontEndWithClip.boolValue == true)) {
EditorGUI.PropertyField(singleFieldRect, endMixOutDuration,
new GUIContent("Clip End Mix Out Duration",
"When 'Don't End with Clip' is false, and the clip is followed by blank space or stopped, " +
"the empty animation is set with this MixDuration. When set to a negative value, " +
"the clip is paused instead."));
}
singleFieldRect.y += lineHeightWithSpacing * 0.5f;
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.LabelField(singleFieldRect, "Mixing Settings", EditorStyles.boldLabel);
singleFieldRect.y += lineHeightWithSpacing;
customDurationProp.boolValue = !EditorGUI.Toggle(singleFieldRect,
new GUIContent("Default Mix Duration",
"Use the default mix duration as specified at the SkeletonDataAsset."),
!customDurationProp.boolValue);
bool greyOutCustomDurations = (!customDurationProp.hasMultipleDifferentValues &&
customDurationProp.boolValue == false);
using (new EditorGUI.DisabledGroupScope(greyOutCustomDurations)) {
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, useBlendDurationProp);
singleFieldRect.y += lineHeightWithSpacing;
bool greyOutMixDuration = (!useBlendDurationProp.hasMultipleDifferentValues &&
useBlendDurationProp.boolValue == true);
using (new EditorGUI.DisabledGroupScope(greyOutMixDuration)) {
EditorGUI.PropertyField(singleFieldRect, mixDurationProp);
}
}
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, holdPreviousProp);
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, eventProp);
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, attachmentProp);
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, drawOrderProp);
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, alphaProp);
}
}