2023-04-03 11:04:31 +08:00

29 lines
793 B
C#

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace BF
{
public class DragEventSync : MonoBehaviour, IEndDragHandler, IBeginDragHandler, IDragHandler{
public ScrollRect parentScrollRect;
void Start(){
// if(parentScrollRect==null){
// parentScrollRect=GetComponentInParent<ScrollRect>();
// }
}
public void OnEndDrag(PointerEventData eventData){
parentScrollRect.OnEndDrag(eventData);
}
public void OnBeginDrag(PointerEventData eventData){
parentScrollRect.OnBeginDrag(eventData);
}
public void OnDrag(PointerEventData eventData){
parentScrollRect.OnDrag(eventData);
}
}
}