2023-04-03 11:04:31 +08:00

55 lines
2.0 KiB
C#

using UnityEngine;
using UnityEditor;
using UEObject = UnityEngine.Object;
namespace BFEditor.Resource
{
public class ResourceWhiteWindow : EditorWindow
{
Vector2 scrollPos;
ResourceWhiteWindow()
{
titleContent = new GUIContent("资源白名单");
}
void OnGUI()
{
GUILayout.Space(10);
if (ResourceProcessConfig.whiteResList.Count == 0)
{
var style = new GUIStyle(GUI.skin.label);
style.normal.textColor = Color.black;
style.fontSize = 19;
style.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("没有白名单,可在ResourceProcessConfig.cs中添加", style);
}
else
{
scrollPos = GUILayout.BeginScrollView(scrollPos, GUILayout.Width(600), GUILayout.Height(380));
for (int i = 0; i < ResourceProcessConfig.whiteResList.Count; i++)
{
var obj = AssetDatabase.LoadAssetAtPath<UEObject>(ResourceProcessConfig.whiteResList[i]);
if (obj == null)
{
continue;
}
GUILayout.BeginHorizontal();
EditorGUILayout.ObjectField("", obj, typeof(UEObject), true, GUILayout.Width(180));
GUILayout.Label("path: " + ResourceProcessConfig.whiteResList[i]);
GUILayout.EndHorizontal();
}
GUILayout.EndScrollView();
}
}
public static void OpenWindow()
{
var rect = ResourceProcessConfig.whiteResList.Count == 0 ? new Rect(Screen.width / 2, Screen.height / 2, 450, 150) :
new Rect(Screen.width / 2, Screen.height / 2, 600, 400);
var window = (ResourceWhiteWindow)GetWindowWithRect(typeof(ResourceWhiteWindow), rect);
window.Show();
}
}
}