2023-04-03 11:04:31 +08:00

33 lines
1.1 KiB
C#

using UnityEditor;
using UnityEngine;
namespace BFEditor
{
public class GameSettingWindow : EditorWindow {
// private bool NotchScreenSimulate = false;
private void Awake () {
// NotchScreenSimulate = PlayerPrefs.GetInt (BF.SafeAreaManager.NOTCH_SCREEN_SIMULATE, 0) == 1;
}
public GameSettingWindow () {
titleContent = new GUIContent ("游戏设置");
}
void OnGUI () {
// GUILayout.BeginHorizontal ("刘海屏模拟");
// bool isSimulate = EditorGUILayout.Toggle ("刘海屏模拟(Editor):", NotchScreenSimulate, GUILayout.Width (300));
// if (isSimulate != NotchScreenSimulate) {
// NotchScreenSimulate = isSimulate;
// PlayerPrefs.SetInt (BF.SafeAreaManager.NOTCH_SCREEN_SIMULATE, NotchScreenSimulate ? 1 : 0);
// Debug.Log ("Editor模式 刘海屏模拟是否开启:" + NotchScreenSimulate);
// }
// GUILayout.EndHorizontal ();
}
public static void ShowWindow () {
var window = GetWindow<GameSettingWindow> ();
window.Show ();
}
}
}