2023-04-03 11:04:31 +08:00

72 lines
2.7 KiB
C#

namespace BFEditor
{
public enum TutorialIdType
{
NONE = 0,
FORCE = 1,
FUNCTION_OPEN = 2,
// SPECIAL = 3,//不会在编辑器中生成
FUNCTION_GUIDE = 4,
JUMP = 8,
VERSION = 9,
}
public enum TutorialType
{
NONE = 0,
CLICK = 2,
CLICK_AND_TEXT = 4,
TEXT = 5,
HIGHLIGHT_AND_TEXT = 6,
CLICK_FULL_SCREEN = 7,
TALK = 8,
ACTION = 10,
CLICK_IN_BUILDING_MARK = 22, // 城建商店里点击
FIND_BUILDING_IN_SCENE = 23, // 在城建中找到已建造的建筑
HIGHLIGHT_BOSS = 31, // 高亮 boss建筑
HIGHLIGHT_COMEOUT = 32, // 高亮 上阵
HIGHLIGHT_BATTLE_UNIT = 42, // 高亮 特定战斗单位
CLICK_AND_TEXT_FOR_HANG_UP = 51, // 领取挂机奖励专用
}
public enum TutorialActionType
{
NONE = 0,
SET_GESTURE_ENABLE = 1, // 设置手势有效
SET_GESTURE_DISABLE = 2, // 设置手势无效
SET_BATTLE_TUTORIAL = 3, // 设定为引导战斗,无法退出
SET_BATTLE_NORMAL = 4, // 设定为正常战斗
SET_PURCHASE_BUILDING_ENABLE = 5, // 设置城建购买按钮是否有效
SELECT_SUMMON_TYPE = 6, // 选择抽卡类别
SELECT_TEAM_MEMBER = 7, // 上阵选人
SELECT_HERO_LIST = 8, // 找到英雄列表中的英雄cell
SELECT_BATTLE_UNIT = 9, // 选择特定的战斗单位
SELECT_TARGET_BUY_BUILDING = 10, // 选择城建商店特定建筑
WAIT_UI_OR_PLOT_OVER = 11, // 特定UI打开或收到插画播放结束的消息
WAIT_SUMMON_DISPLAY = 12, // 等待抽卡展示结束
WAIT_COMEOUT_UI_LOAD_OVER = 13, // 出战界面是否全部加载完毕
WAIT_BATTLE_START_AND_PAUSE = 14, // 当战斗相机初始动画完毕后 暂停
RESUME_AND_START_BATTLE = 15, // 恢复继续战斗(相机初始动画配对)
WAIT_BATTLE = 16, // 等待战斗进行,此阶段允许普通ui操作
WAIT_LEVEL_UP_UI = 17, // 等待升级界面弹出完毕
WAIT_TIME = 18, // 等待一定时间
WAIT_UI_CLOSE = 19, // 等待一个UI关闭
SHOW_RISK_SIDE_BAR = 20, // 播放侧边栏显示效果
WAIT_BATTLE_ROUND_AND_PAUSE = 21, // 当战斗到特定回合时 暂停
RESUME_AND_START_ROUND = 22, // 恢复继续战斗(回合暂停配对)
}
public enum TutorialConditionType
{
NONE = 0,
UI_OPEN = 2,
UI_CLOSE = 3,
CLICK = 4,
SCENE = 6,
TEAM_MEMBER_NUM = 11,//出战选人数量
SUMMON_CELL_CENTER = 12,
HAS_BUILDING = 31,
HERO_LEVEL = 41,
HERO_EQUIP = 42,
}
}