139 lines
3.1 KiB
Plaintext
139 lines
3.1 KiB
Plaintext
Shader "BF/PostEffect/VividBloom"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Texture", 2D) = "white" {}
|
|
}
|
|
|
|
CGINCLUDE
|
|
#include "UnityCG.cginc"
|
|
|
|
sampler2D _MainTex, _SourceTex;
|
|
float4 _MainTex_TexelSize;
|
|
|
|
half4 _Filter;
|
|
|
|
half _Intensity;
|
|
|
|
struct VertexData
|
|
{
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct Interpolators
|
|
{
|
|
float4 pos : SV_POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
Interpolators VertexProgram (VertexData v)
|
|
{
|
|
Interpolators i;
|
|
i.pos = UnityObjectToClipPos(v.vertex);
|
|
i.uv = v.uv;
|
|
return i;
|
|
}
|
|
|
|
half3 Sample (float2 uv)
|
|
{
|
|
return tex2D(_MainTex, uv).rgb;
|
|
}
|
|
|
|
half3 SampleBox (float2 uv, float delta)
|
|
{
|
|
float4 o = _MainTex_TexelSize.xyxy * float2(-delta, delta).xxyy;
|
|
half3 s =
|
|
Sample(uv + o.xy) + Sample(uv + o.zy) +
|
|
Sample(uv + o.xw) + Sample(uv + o.zw);
|
|
return s * 0.25f;
|
|
}
|
|
|
|
half3 Prefilter (half3 c)
|
|
{
|
|
half brightness = max(c.r, max(c.g, c.b));
|
|
half soft = brightness - _Filter.y;
|
|
soft = clamp(soft, 0, _Filter.z);
|
|
soft = soft * soft * _Filter.w;
|
|
half contribution = max(soft, brightness - _Filter.x);
|
|
contribution /= max(brightness, 0.00001);
|
|
return c * contribution;
|
|
}
|
|
|
|
ENDCG
|
|
|
|
SubShader
|
|
{
|
|
Cull Off
|
|
ZTest Always
|
|
ZWrite Off
|
|
|
|
Pass
|
|
{ // 0
|
|
CGPROGRAM
|
|
#pragma vertex VertexProgram
|
|
#pragma fragment FragmentProgram
|
|
|
|
half4 FragmentProgram (Interpolators i) : SV_Target
|
|
{
|
|
return half4(Prefilter(SampleBox(i.uv, 1)), 1);
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
Pass
|
|
{ // 1
|
|
CGPROGRAM
|
|
#pragma vertex VertexProgram
|
|
#pragma fragment FragmentProgram
|
|
|
|
half4 FragmentProgram (Interpolators i) : SV_Target
|
|
{
|
|
return half4(SampleBox(i.uv, 1), 1);
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
Pass
|
|
{ // 2
|
|
Blend One One
|
|
|
|
CGPROGRAM
|
|
#pragma vertex VertexProgram
|
|
#pragma fragment FragmentProgram
|
|
|
|
half4 FragmentProgram (Interpolators i) : SV_Target
|
|
{
|
|
return half4(SampleBox(i.uv, 0.5), 1);
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
Pass { // 3
|
|
CGPROGRAM
|
|
#pragma vertex VertexProgram
|
|
#pragma fragment FragmentProgram
|
|
|
|
half4 FragmentProgram (Interpolators i) : SV_Target
|
|
{
|
|
half4 c = tex2D(_SourceTex, i.uv);
|
|
c.rgb += _Intensity * SampleBox(i.uv, 0.5);
|
|
return c;
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
Pass { // 4
|
|
CGPROGRAM
|
|
#pragma vertex VertexProgram
|
|
#pragma fragment FragmentProgram
|
|
|
|
half4 FragmentProgram (Interpolators i) : SV_Target
|
|
{
|
|
return half4(_Intensity * SampleBox(i.uv, 0.5), 1);
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|