51 lines
888 B
Plaintext
51 lines
888 B
Plaintext
Shader "BF/PostEffect/BlitCopy"
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{
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Properties
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{
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_MainTex("MainTex", 2D) = "white"{}
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}
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SubShader
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{
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CGINCLUDE
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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struct a2v
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{
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float4 pos : POSITION;
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half2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float4 pos : SV_POSITION;
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half2 uv : TEXCOORD0;
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};
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v2f vert(a2v v)
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{
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v2f o;
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o.pos = UnityObjectToClipPos(v.pos);
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o.uv = v.uv;
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return o;
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}
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fixed4 frag(v2f f) : SV_TARGET
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{
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fixed4 o;
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o = tex2D(_MainTex, f.uv);
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return o;
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}
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ENDCG
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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ENDCG
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}
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}
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}
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