c1_unity/Assets/Scripts/Const/StringConst.cs
2023-04-03 11:04:31 +08:00

33 lines
1.2 KiB
C#

using System.Collections.Generic;
namespace BF
{
public static class StringConst
{
public const string CACHE_ROOT_NAME = "cache_root";
public static List<string> SCROLL_RECT_CELL_NAME = new List<string>() {
"scroll_cell_1", "scroll_cell_2", "scroll_cell_3", "scroll_cell_4", "scroll_cell_5",
"scroll_cell_6", "scroll_cell_7", "scroll_cell_8", "scroll_cell_9", "scroll_cell_10",
"scroll_cell_11", "scroll_cell_12", "scroll_cell_13", "scroll_cell_14", "scroll_cell_15",
"scroll_cell_16", "scroll_cell_17", "scroll_cell_18", "scroll_cell_19", "scroll_cell_20"
};
public static string GetScrollRectCellName(int index)
{
if(index >= SCROLL_RECT_CELL_NAME.Count)
{
int count = SCROLL_RECT_CELL_NAME.Count + 10;
if(index >= count)
{
count = index + 1;
}
for(int i = SCROLL_RECT_CELL_NAME.Count + 1; i <= count; i++)
{
SCROLL_RECT_CELL_NAME.Add("scroll_cell_" + i);
}
}
return SCROLL_RECT_CELL_NAME[index];
}
}
}