c1_unity/Assets/XLua/Gen/UnityEngine_UI_VerticalLayoutGroupWrap.cs
2023-04-03 11:04:31 +08:00

180 lines
5.0 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineUIVerticalLayoutGroupWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.UI.VerticalLayoutGroup);
Utils.BeginObjectRegister(type, L, translator, 0, 4, 0, 0);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "CalculateLayoutInputHorizontal", _m_CalculateLayoutInputHorizontal);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "CalculateLayoutInputVertical", _m_CalculateLayoutInputVertical);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLayoutHorizontal", _m_SetLayoutHorizontal);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLayoutVertical", _m_SetLayoutVertical);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.UI.VerticalLayoutGroup does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CalculateLayoutInputHorizontal(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.VerticalLayoutGroup gen_to_be_invoked = (UnityEngine.UI.VerticalLayoutGroup)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.CalculateLayoutInputHorizontal( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CalculateLayoutInputVertical(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.VerticalLayoutGroup gen_to_be_invoked = (UnityEngine.UI.VerticalLayoutGroup)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.CalculateLayoutInputVertical( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetLayoutHorizontal(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.VerticalLayoutGroup gen_to_be_invoked = (UnityEngine.UI.VerticalLayoutGroup)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.SetLayoutHorizontal( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetLayoutVertical(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.VerticalLayoutGroup gen_to_be_invoked = (UnityEngine.UI.VerticalLayoutGroup)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.SetLayoutVertical( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
}
}