172 lines
6.2 KiB
C#
172 lines
6.2 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineUIStencilMaterialWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.UI.StencilMaterial);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 4, 0, 0);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Add", _m_Add_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Remove", _m_Remove_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "ClearAll", _m_ClearAll_xlua_st_);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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return LuaAPI.luaL_error(L, "UnityEngine.UI.StencilMaterial does not have a constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Add_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 5&& translator.Assignable<UnityEngine.Material>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Rendering.StencilOp>(L, 3)&& translator.Assignable<UnityEngine.Rendering.CompareFunction>(L, 4)&& translator.Assignable<UnityEngine.Rendering.ColorWriteMask>(L, 5))
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{
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UnityEngine.Material _baseMat = (UnityEngine.Material)translator.GetObject(L, 1, typeof(UnityEngine.Material));
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int _stencilID = LuaAPI.xlua_tointeger(L, 2);
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UnityEngine.Rendering.StencilOp _operation;translator.Get(L, 3, out _operation);
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UnityEngine.Rendering.CompareFunction _compareFunction;translator.Get(L, 4, out _compareFunction);
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UnityEngine.Rendering.ColorWriteMask _colorWriteMask;translator.Get(L, 5, out _colorWriteMask);
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var gen_ret = UnityEngine.UI.StencilMaterial.Add( _baseMat, _stencilID, _operation, _compareFunction, _colorWriteMask );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 7&& translator.Assignable<UnityEngine.Material>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Rendering.StencilOp>(L, 3)&& translator.Assignable<UnityEngine.Rendering.CompareFunction>(L, 4)&& translator.Assignable<UnityEngine.Rendering.ColorWriteMask>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7))
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{
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UnityEngine.Material _baseMat = (UnityEngine.Material)translator.GetObject(L, 1, typeof(UnityEngine.Material));
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int _stencilID = LuaAPI.xlua_tointeger(L, 2);
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UnityEngine.Rendering.StencilOp _operation;translator.Get(L, 3, out _operation);
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UnityEngine.Rendering.CompareFunction _compareFunction;translator.Get(L, 4, out _compareFunction);
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UnityEngine.Rendering.ColorWriteMask _colorWriteMask;translator.Get(L, 5, out _colorWriteMask);
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int _readMask = LuaAPI.xlua_tointeger(L, 6);
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int _writeMask = LuaAPI.xlua_tointeger(L, 7);
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var gen_ret = UnityEngine.UI.StencilMaterial.Add( _baseMat, _stencilID, _operation, _compareFunction, _colorWriteMask, _readMask, _writeMask );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.StencilMaterial.Add!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Remove_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.Material _customMat = (UnityEngine.Material)translator.GetObject(L, 1, typeof(UnityEngine.Material));
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UnityEngine.UI.StencilMaterial.Remove( _customMat );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ClearAll_xlua_st_(RealStatePtr L)
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{
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try {
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{
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UnityEngine.UI.StencilMaterial.ClearAll( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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}
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}
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