c1_unity/Assets/XLua/Gen/UnityEngine_U2D_SpriteAtlasWrap.cs
2023-04-03 11:04:31 +08:00

236 lines
7.7 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineU2DSpriteAtlasWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.U2D.SpriteAtlas);
Utils.BeginObjectRegister(type, L, translator, 0, 3, 3, 0);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "CanBindTo", _m_CanBindTo);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSprite", _m_GetSprite);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSprites", _m_GetSprites);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "isVariant", _g_get_isVariant);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "tag", _g_get_tag);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "spriteCount", _g_get_spriteCount);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.U2D.SpriteAtlas();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.U2D.SpriteAtlas constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CanBindTo(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.U2D.SpriteAtlas gen_to_be_invoked = (UnityEngine.U2D.SpriteAtlas)translator.FastGetCSObj(L, 1);
{
UnityEngine.Sprite _sprite = (UnityEngine.Sprite)translator.GetObject(L, 2, typeof(UnityEngine.Sprite));
var gen_ret = gen_to_be_invoked.CanBindTo( _sprite );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetSprite(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.U2D.SpriteAtlas gen_to_be_invoked = (UnityEngine.U2D.SpriteAtlas)translator.FastGetCSObj(L, 1);
{
string _name = LuaAPI.lua_tostring(L, 2);
var gen_ret = gen_to_be_invoked.GetSprite( _name );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetSprites(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.U2D.SpriteAtlas gen_to_be_invoked = (UnityEngine.U2D.SpriteAtlas)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Sprite[]>(L, 2))
{
UnityEngine.Sprite[] _sprites = (UnityEngine.Sprite[])translator.GetObject(L, 2, typeof(UnityEngine.Sprite[]));
var gen_ret = gen_to_be_invoked.GetSprites( _sprites );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Sprite[]>(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
{
UnityEngine.Sprite[] _sprites = (UnityEngine.Sprite[])translator.GetObject(L, 2, typeof(UnityEngine.Sprite[]));
string _name = LuaAPI.lua_tostring(L, 3);
var gen_ret = gen_to_be_invoked.GetSprites( _sprites, _name );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.U2D.SpriteAtlas.GetSprites!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_isVariant(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.U2D.SpriteAtlas gen_to_be_invoked = (UnityEngine.U2D.SpriteAtlas)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isVariant);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_tag(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.U2D.SpriteAtlas gen_to_be_invoked = (UnityEngine.U2D.SpriteAtlas)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushstring(L, gen_to_be_invoked.tag);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_spriteCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.U2D.SpriteAtlas gen_to_be_invoked = (UnityEngine.U2D.SpriteAtlas)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.spriteCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
}
}