c1_unity/Assets/XLua/Gen/UnityEngine_PhysicMaterialWrap.cs
2023-04-03 11:04:31 +08:00

251 lines
9.0 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEnginePhysicMaterialWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.PhysicMaterial);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 5, 5);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "bounciness", _g_get_bounciness);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "dynamicFriction", _g_get_dynamicFriction);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "staticFriction", _g_get_staticFriction);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "frictionCombine", _g_get_frictionCombine);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "bounceCombine", _g_get_bounceCombine);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "bounciness", _s_set_bounciness);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "dynamicFriction", _s_set_dynamicFriction);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "staticFriction", _s_set_staticFriction);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "frictionCombine", _s_set_frictionCombine);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "bounceCombine", _s_set_bounceCombine);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.PhysicMaterial();
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
{
string _name = LuaAPI.lua_tostring(L, 2);
var gen_ret = new UnityEngine.PhysicMaterial(_name);
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicMaterial constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_bounciness(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.bounciness);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_dynamicFriction(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.dynamicFriction);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_staticFriction(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.staticFriction);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_frictionCombine(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.frictionCombine);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_bounceCombine(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.bounceCombine);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_bounciness(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.bounciness = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_dynamicFriction(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.dynamicFriction = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_staticFriction(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.staticFriction = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_frictionCombine(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1);
UnityEngine.PhysicMaterialCombine gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.frictionCombine = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_bounceCombine(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1);
UnityEngine.PhysicMaterialCombine gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.bounceCombine = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}