c1_unity/Assets/XLua/Gen/UnityEngine_JointMotorWrap.cs
2023-04-03 11:04:31 +08:00

182 lines
5.7 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineJointMotorWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.JointMotor);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 3, 3);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "targetVelocity", _g_get_targetVelocity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "force", _g_get_force);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "freeSpin", _g_get_freeSpin);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "targetVelocity", _s_set_targetVelocity);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "force", _s_set_force);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "freeSpin", _s_set_freeSpin);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if (LuaAPI.lua_gettop(L) == 1)
{
translator.Push(L, default(UnityEngine.JointMotor));
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.JointMotor constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_targetVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.JointMotor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.targetVelocity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_force(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.JointMotor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.force);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_freeSpin(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.JointMotor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.freeSpin);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_targetVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.JointMotor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.targetVelocity = (float)LuaAPI.lua_tonumber(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_force(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.JointMotor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.force = (float)LuaAPI.lua_tonumber(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_freeSpin(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.JointMotor gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.freeSpin = LuaAPI.lua_toboolean(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}