583 lines
22 KiB
C#
583 lines
22 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineCharacterInfoWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.CharacterInfo);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 15, 15);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "advance", _g_get_advance);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "glyphWidth", _g_get_glyphWidth);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "glyphHeight", _g_get_glyphHeight);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "bearing", _g_get_bearing);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "minY", _g_get_minY);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "maxY", _g_get_maxY);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "minX", _g_get_minX);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "maxX", _g_get_maxX);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "uvBottomLeft", _g_get_uvBottomLeft);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "uvBottomRight", _g_get_uvBottomRight);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "uvTopRight", _g_get_uvTopRight);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "uvTopLeft", _g_get_uvTopLeft);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "index", _g_get_index);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "size", _g_get_size);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "style", _g_get_style);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "advance", _s_set_advance);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "glyphWidth", _s_set_glyphWidth);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "glyphHeight", _s_set_glyphHeight);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "bearing", _s_set_bearing);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "minY", _s_set_minY);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "maxY", _s_set_maxY);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "minX", _s_set_minX);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "maxX", _s_set_maxX);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "uvBottomLeft", _s_set_uvBottomLeft);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "uvBottomRight", _s_set_uvBottomRight);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "uvTopRight", _s_set_uvTopRight);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "uvTopLeft", _s_set_uvTopLeft);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "index", _s_set_index);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "size", _s_set_size);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "style", _s_set_style);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if (LuaAPI.lua_gettop(L) == 1)
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{
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translator.Push(L, default(UnityEngine.CharacterInfo));
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CharacterInfo constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_advance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.advance);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_glyphWidth(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.glyphWidth);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_glyphHeight(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.glyphHeight);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_bearing(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.bearing);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_minY(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.minY);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_maxY(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.maxY);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_minX(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.minX);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_maxX(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.maxX);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_uvBottomLeft(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.PushUnityEngineVector2(L, gen_to_be_invoked.uvBottomLeft);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_uvBottomRight(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.PushUnityEngineVector2(L, gen_to_be_invoked.uvBottomRight);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_uvTopRight(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.PushUnityEngineVector2(L, gen_to_be_invoked.uvTopRight);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_uvTopLeft(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.PushUnityEngineVector2(L, gen_to_be_invoked.uvTopLeft);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_index(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.index);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_size(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.size);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_style(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.style);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_advance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.advance = LuaAPI.xlua_tointeger(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_glyphWidth(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.glyphWidth = LuaAPI.xlua_tointeger(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_glyphHeight(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.glyphHeight = LuaAPI.xlua_tointeger(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_bearing(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.bearing = LuaAPI.xlua_tointeger(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_minY(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.minY = LuaAPI.xlua_tointeger(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_maxY(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.maxY = LuaAPI.xlua_tointeger(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_minX(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.minX = LuaAPI.xlua_tointeger(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_maxX(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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gen_to_be_invoked.maxX = LuaAPI.xlua_tointeger(L, 2);
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translator.Update(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_uvBottomLeft(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.uvBottomLeft = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_uvBottomRight(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.uvBottomRight = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_uvTopRight(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.uvTopRight = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_uvTopLeft(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.uvTopLeft = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_index(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.index = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_size(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.size = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_style(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.CharacterInfo gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.FontStyle gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.style = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|