2023-04-03 11:04:31 +08:00

27 lines
622 B
C#

using System.Diagnostics;
using UnityEngine;
using Debug = UnityEngine.Debug;
namespace Http
{
public static class HttpDebug
{
[Conditional("OPEN_DEBUG")]
public static void Log(string msg)
{
Debug.unityLogger.Log(LogType.Log, msg);
}
[Conditional("OPEN_DEBUG")]
public static void LogError(string msg)
{
Debug.unityLogger.Log(LogType.Error, msg);
}
[Conditional("OPEN_DEBUG")]
public static void LogWarning(string msg)
{
Debug.unityLogger.Log(LogType.Warning, msg);
}
}
}