400 lines
18 KiB
C#
400 lines
18 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineStateMachineBehaviourWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.StateMachineBehaviour);
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Utils.BeginObjectRegister(type, L, translator, 0, 7, 0, 0);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnStateEnter", _m_OnStateEnter);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnStateUpdate", _m_OnStateUpdate);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnStateExit", _m_OnStateExit);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnStateMove", _m_OnStateMove);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnStateIK", _m_OnStateIK);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnStateMachineEnter", _m_OnStateMachineEnter);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnStateMachineExit", _m_OnStateMachineExit);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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return LuaAPI.luaL_error(L, "UnityEngine.StateMachineBehaviour does not have a constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnStateEnter(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.StateMachineBehaviour gen_to_be_invoked = (UnityEngine.StateMachineBehaviour)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 4&& translator.Assignable<UnityEngine.Animator>(L, 2)&& translator.Assignable<UnityEngine.AnimatorStateInfo>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
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{
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UnityEngine.Animator _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
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UnityEngine.AnimatorStateInfo _stateInfo;translator.Get(L, 3, out _stateInfo);
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int _layerIndex = LuaAPI.xlua_tointeger(L, 4);
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gen_to_be_invoked.OnStateEnter( _animator, _stateInfo, _layerIndex );
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return 0;
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}
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if(gen_param_count == 5&& translator.Assignable<UnityEngine.Animator>(L, 2)&& translator.Assignable<UnityEngine.AnimatorStateInfo>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.Animations.AnimatorControllerPlayable>(L, 5))
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{
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UnityEngine.Animator _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
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UnityEngine.AnimatorStateInfo _stateInfo;translator.Get(L, 3, out _stateInfo);
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int _layerIndex = LuaAPI.xlua_tointeger(L, 4);
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UnityEngine.Animations.AnimatorControllerPlayable _controller;translator.Get(L, 5, out _controller);
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gen_to_be_invoked.OnStateEnter( _animator, _stateInfo, _layerIndex, _controller );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.StateMachineBehaviour.OnStateEnter!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnStateUpdate(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.StateMachineBehaviour gen_to_be_invoked = (UnityEngine.StateMachineBehaviour)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 4&& translator.Assignable<UnityEngine.Animator>(L, 2)&& translator.Assignable<UnityEngine.AnimatorStateInfo>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
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{
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UnityEngine.Animator _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
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UnityEngine.AnimatorStateInfo _stateInfo;translator.Get(L, 3, out _stateInfo);
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int _layerIndex = LuaAPI.xlua_tointeger(L, 4);
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gen_to_be_invoked.OnStateUpdate( _animator, _stateInfo, _layerIndex );
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return 0;
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}
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if(gen_param_count == 5&& translator.Assignable<UnityEngine.Animator>(L, 2)&& translator.Assignable<UnityEngine.AnimatorStateInfo>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.Animations.AnimatorControllerPlayable>(L, 5))
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{
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UnityEngine.Animator _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
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UnityEngine.AnimatorStateInfo _stateInfo;translator.Get(L, 3, out _stateInfo);
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int _layerIndex = LuaAPI.xlua_tointeger(L, 4);
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UnityEngine.Animations.AnimatorControllerPlayable _controller;translator.Get(L, 5, out _controller);
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gen_to_be_invoked.OnStateUpdate( _animator, _stateInfo, _layerIndex, _controller );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.StateMachineBehaviour.OnStateUpdate!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnStateExit(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.StateMachineBehaviour gen_to_be_invoked = (UnityEngine.StateMachineBehaviour)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 4&& translator.Assignable<UnityEngine.Animator>(L, 2)&& translator.Assignable<UnityEngine.AnimatorStateInfo>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
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{
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UnityEngine.Animator _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
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UnityEngine.AnimatorStateInfo _stateInfo;translator.Get(L, 3, out _stateInfo);
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int _layerIndex = LuaAPI.xlua_tointeger(L, 4);
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gen_to_be_invoked.OnStateExit( _animator, _stateInfo, _layerIndex );
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return 0;
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}
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if(gen_param_count == 5&& translator.Assignable<UnityEngine.Animator>(L, 2)&& translator.Assignable<UnityEngine.AnimatorStateInfo>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.Animations.AnimatorControllerPlayable>(L, 5))
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{
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UnityEngine.Animator _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
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UnityEngine.AnimatorStateInfo _stateInfo;translator.Get(L, 3, out _stateInfo);
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int _layerIndex = LuaAPI.xlua_tointeger(L, 4);
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UnityEngine.Animations.AnimatorControllerPlayable _controller;translator.Get(L, 5, out _controller);
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gen_to_be_invoked.OnStateExit( _animator, _stateInfo, _layerIndex, _controller );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.StateMachineBehaviour.OnStateExit!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnStateMove(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.StateMachineBehaviour gen_to_be_invoked = (UnityEngine.StateMachineBehaviour)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 4&& translator.Assignable<UnityEngine.Animator>(L, 2)&& translator.Assignable<UnityEngine.AnimatorStateInfo>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
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{
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UnityEngine.Animator _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
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UnityEngine.AnimatorStateInfo _stateInfo;translator.Get(L, 3, out _stateInfo);
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int _layerIndex = LuaAPI.xlua_tointeger(L, 4);
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gen_to_be_invoked.OnStateMove( _animator, _stateInfo, _layerIndex );
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return 0;
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}
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if(gen_param_count == 5&& translator.Assignable<UnityEngine.Animator>(L, 2)&& translator.Assignable<UnityEngine.AnimatorStateInfo>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.Animations.AnimatorControllerPlayable>(L, 5))
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{
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UnityEngine.Animator _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
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UnityEngine.AnimatorStateInfo _stateInfo;translator.Get(L, 3, out _stateInfo);
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int _layerIndex = LuaAPI.xlua_tointeger(L, 4);
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UnityEngine.Animations.AnimatorControllerPlayable _controller;translator.Get(L, 5, out _controller);
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gen_to_be_invoked.OnStateMove( _animator, _stateInfo, _layerIndex, _controller );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.StateMachineBehaviour.OnStateMove!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnStateIK(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.StateMachineBehaviour gen_to_be_invoked = (UnityEngine.StateMachineBehaviour)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 4&& translator.Assignable<UnityEngine.Animator>(L, 2)&& translator.Assignable<UnityEngine.AnimatorStateInfo>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
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{
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UnityEngine.Animator _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
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UnityEngine.AnimatorStateInfo _stateInfo;translator.Get(L, 3, out _stateInfo);
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int _layerIndex = LuaAPI.xlua_tointeger(L, 4);
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gen_to_be_invoked.OnStateIK( _animator, _stateInfo, _layerIndex );
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return 0;
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}
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if(gen_param_count == 5&& translator.Assignable<UnityEngine.Animator>(L, 2)&& translator.Assignable<UnityEngine.AnimatorStateInfo>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.Animations.AnimatorControllerPlayable>(L, 5))
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{
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UnityEngine.Animator _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
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UnityEngine.AnimatorStateInfo _stateInfo;translator.Get(L, 3, out _stateInfo);
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int _layerIndex = LuaAPI.xlua_tointeger(L, 4);
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UnityEngine.Animations.AnimatorControllerPlayable _controller;translator.Get(L, 5, out _controller);
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gen_to_be_invoked.OnStateIK( _animator, _stateInfo, _layerIndex, _controller );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.StateMachineBehaviour.OnStateIK!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnStateMachineEnter(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.StateMachineBehaviour gen_to_be_invoked = (UnityEngine.StateMachineBehaviour)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 3&& translator.Assignable<UnityEngine.Animator>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
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{
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UnityEngine.Animator _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
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int _stateMachinePathHash = LuaAPI.xlua_tointeger(L, 3);
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gen_to_be_invoked.OnStateMachineEnter( _animator, _stateMachinePathHash );
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return 0;
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}
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if(gen_param_count == 4&& translator.Assignable<UnityEngine.Animator>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Animations.AnimatorControllerPlayable>(L, 4))
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{
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UnityEngine.Animator _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
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int _stateMachinePathHash = LuaAPI.xlua_tointeger(L, 3);
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UnityEngine.Animations.AnimatorControllerPlayable _controller;translator.Get(L, 4, out _controller);
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gen_to_be_invoked.OnStateMachineEnter( _animator, _stateMachinePathHash, _controller );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.StateMachineBehaviour.OnStateMachineEnter!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnStateMachineExit(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.StateMachineBehaviour gen_to_be_invoked = (UnityEngine.StateMachineBehaviour)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 3&& translator.Assignable<UnityEngine.Animator>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
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{
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UnityEngine.Animator _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
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int _stateMachinePathHash = LuaAPI.xlua_tointeger(L, 3);
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gen_to_be_invoked.OnStateMachineExit( _animator, _stateMachinePathHash );
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return 0;
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}
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if(gen_param_count == 4&& translator.Assignable<UnityEngine.Animator>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Animations.AnimatorControllerPlayable>(L, 4))
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{
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UnityEngine.Animator _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
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int _stateMachinePathHash = LuaAPI.xlua_tointeger(L, 3);
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UnityEngine.Animations.AnimatorControllerPlayable _controller;translator.Get(L, 4, out _controller);
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gen_to_be_invoked.OnStateMachineExit( _animator, _stateMachinePathHash, _controller );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.StateMachineBehaviour.OnStateMachineExit!");
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}
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}
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}
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