c1_unity/Assets/XLua/Gen/UnityEngine_Mesh_MeshDataArrayWrap.cs
2023-04-03 11:04:31 +08:00

153 lines
4.0 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineMeshMeshDataArrayWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Mesh.MeshDataArray);
Utils.BeginObjectRegister(type, L, translator, 0, 1, 1, 0);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Dispose", _m_Dispose);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Length", _g_get_Length);
Utils.EndObjectRegister(type, L, translator, __CSIndexer, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if (LuaAPI.lua_gettop(L) == 1)
{
translator.Push(L, default(UnityEngine.Mesh.MeshDataArray));
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Mesh.MeshDataArray constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
public static int __CSIndexer(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if (translator.Assignable<UnityEngine.Mesh.MeshDataArray>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
UnityEngine.Mesh.MeshDataArray gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
int index = LuaAPI.xlua_tointeger(L, 2);
LuaAPI.lua_pushboolean(L, true);
translator.Push(L, gen_to_be_invoked[index]);
return 2;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
LuaAPI.lua_pushboolean(L, false);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Dispose(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshDataArray gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
gen_to_be_invoked.Dispose( );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Length(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Mesh.MeshDataArray gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.Length);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
}
}