333 lines
10 KiB
C#
333 lines
10 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineHumanTraitWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.HumanTrait);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 8, 5, 0);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "MuscleFromBone", _m_MuscleFromBone_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "BoneFromMuscle", _m_BoneFromMuscle_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "RequiredBone", _m_RequiredBone_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "GetMuscleDefaultMin", _m_GetMuscleDefaultMin_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "GetMuscleDefaultMax", _m_GetMuscleDefaultMax_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "GetBoneDefaultHierarchyMass", _m_GetBoneDefaultHierarchyMass_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "GetParentBone", _m_GetParentBone_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "MuscleCount", _g_get_MuscleCount);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "MuscleName", _g_get_MuscleName);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "BoneCount", _g_get_BoneCount);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "BoneName", _g_get_BoneName);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "RequiredBoneCount", _g_get_RequiredBoneCount);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new UnityEngine.HumanTrait();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.HumanTrait constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_MuscleFromBone_xlua_st_(RealStatePtr L)
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{
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try {
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{
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int _i = LuaAPI.xlua_tointeger(L, 1);
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int _dofIndex = LuaAPI.xlua_tointeger(L, 2);
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var gen_ret = UnityEngine.HumanTrait.MuscleFromBone( _i, _dofIndex );
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LuaAPI.xlua_pushinteger(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_BoneFromMuscle_xlua_st_(RealStatePtr L)
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{
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try {
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{
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int _i = LuaAPI.xlua_tointeger(L, 1);
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var gen_ret = UnityEngine.HumanTrait.BoneFromMuscle( _i );
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LuaAPI.xlua_pushinteger(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_RequiredBone_xlua_st_(RealStatePtr L)
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{
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try {
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{
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int _i = LuaAPI.xlua_tointeger(L, 1);
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var gen_ret = UnityEngine.HumanTrait.RequiredBone( _i );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetMuscleDefaultMin_xlua_st_(RealStatePtr L)
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{
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try {
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{
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int _i = LuaAPI.xlua_tointeger(L, 1);
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var gen_ret = UnityEngine.HumanTrait.GetMuscleDefaultMin( _i );
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LuaAPI.lua_pushnumber(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetMuscleDefaultMax_xlua_st_(RealStatePtr L)
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{
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try {
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{
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int _i = LuaAPI.xlua_tointeger(L, 1);
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var gen_ret = UnityEngine.HumanTrait.GetMuscleDefaultMax( _i );
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LuaAPI.lua_pushnumber(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetBoneDefaultHierarchyMass_xlua_st_(RealStatePtr L)
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{
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try {
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{
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int _i = LuaAPI.xlua_tointeger(L, 1);
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var gen_ret = UnityEngine.HumanTrait.GetBoneDefaultHierarchyMass( _i );
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LuaAPI.lua_pushnumber(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetParentBone_xlua_st_(RealStatePtr L)
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{
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try {
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{
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int _i = LuaAPI.xlua_tointeger(L, 1);
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var gen_ret = UnityEngine.HumanTrait.GetParentBone( _i );
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LuaAPI.xlua_pushinteger(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_MuscleCount(RealStatePtr L)
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{
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try {
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LuaAPI.xlua_pushinteger(L, UnityEngine.HumanTrait.MuscleCount);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_MuscleName(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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translator.Push(L, UnityEngine.HumanTrait.MuscleName);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_BoneCount(RealStatePtr L)
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{
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try {
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LuaAPI.xlua_pushinteger(L, UnityEngine.HumanTrait.BoneCount);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_BoneName(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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translator.Push(L, UnityEngine.HumanTrait.BoneName);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_RequiredBoneCount(RealStatePtr L)
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{
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try {
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LuaAPI.xlua_pushinteger(L, UnityEngine.HumanTrait.RequiredBoneCount);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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}
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}
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