c1_unity/Assets/XLua/Gen/UnityEngine_HashUtilitiesWrap.cs
2023-04-03 11:04:31 +08:00

201 lines
6.0 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineHashUtilitiesWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.HashUtilities);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 5, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "AppendHash", _m_AppendHash_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "QuantisedMatrixHash", _m_QuantisedMatrixHash_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "QuantisedVectorHash", _m_QuantisedVectorHash_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "ComputeHash128", _m_ComputeHash128_xlua_st_);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.HashUtilities does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AppendHash_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Hash128 _inHash;translator.Get(L, 1, out _inHash);
UnityEngine.Hash128 _outHash;translator.Get(L, 2, out _outHash);
UnityEngine.HashUtilities.AppendHash( ref _inHash, ref _outHash );
translator.Push(L, _inHash);
translator.Update(L, 1, _inHash);
translator.Push(L, _outHash);
translator.Update(L, 2, _outHash);
return 2;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_QuantisedMatrixHash_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Matrix4x4 _value;translator.Get(L, 1, out _value);
UnityEngine.Hash128 _hash;translator.Get(L, 2, out _hash);
UnityEngine.HashUtilities.QuantisedMatrixHash( ref _value, ref _hash );
translator.Push(L, _value);
translator.Update(L, 1, _value);
translator.Push(L, _hash);
translator.Update(L, 2, _hash);
return 2;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_QuantisedVectorHash_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Vector3 _value;translator.Get(L, 1, out _value);
UnityEngine.Hash128 _hash;translator.Get(L, 2, out _hash);
UnityEngine.HashUtilities.QuantisedVectorHash( ref _value, ref _hash );
translator.PushUnityEngineVector3(L, _value);
translator.UpdateUnityEngineVector3(L, 1, _value);
translator.Push(L, _hash);
translator.Update(L, 2, _hash);
return 2;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ComputeHash128_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
byte[] _value = LuaAPI.lua_tobytes(L, 1);
UnityEngine.Hash128 _hash;translator.Get(L, 2, out _hash);
UnityEngine.HashUtilities.ComputeHash128( _value, ref _hash );
translator.Push(L, _hash);
translator.Update(L, 2, _hash);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
}
}